• Description: ~Cheesy Dreams Galaxy | Star 2: Cheese Bridge~

    Video of level: https://youtu.be/TqwRDVl3Y2Q
    Try to get all five advance coins for an extr... I think you get it by now.
  • Contributors: No additional contributors.
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What Others are Saying

LazorCozmic5 | 70/100

This was a pretty interesting level, with the unique concept/gimmick of switch-oriented challenges being the highlight of the level, no doubt. The challenges revolving around the gimmick were brilliantly executed, and it was clear that this took some time to make. I also liked how you even added coins to distinguish between the safe and lethal areas. However, even that has its setbacks as well, such as repetitive or similar challenges throughout both sections. The first section had some repeats of the mole challenges, which felt like filler. Other times, there's not much to do, besides wait for the next few screens to show up, which can become a bore as it kind of drags on...and on. In fact, you had quite a few repeats of the same mole challenges too. Occasionally the switch-oriented challenges made things a tad more interesting. I can't say it's brilliant, but at least it provides the gameplay with something to look out for, so it gets the job done, but it simply wasn't enough.

Moving on...the aesthetics were pretty okay. I guess the theme was inspired by that of LB's standalone cheese level done in SMF3 (I forget the name of that level, but you know which one I'm talking about). However, what makes the visuals in this level okay and not phenomenal, is the lack of a few things with some hideous tiling. Normally I wouldn't take this into account, but a few slopes or shapes are welcome, but what you've done here is, you've essentially stuck to a "box" design, and as someone who tends to work with more dynamic tiling by adding slopes and other form of visuals, I'm not too fond of that. Also, some tiling and layering errors tend to get in the way as well, such as the mushroom layering at x:840 y:0. Knowing the layering issue would occur with the mushroom from the item box, I wouldn't place scenery in that particular area. Also, who places floating tree foliages in mid-air? That's bad tiling and it goes unsaid, but the level itself was decent.

06/30/18 at 3:14 AM

GreenYoshiFTW | 100/100

This was a amazing level! Well done. The challenges were very creative and good use of A2. I did died a few times but i still beat it. I never seen a level like this in a long time. Nothing was wrong this. I don't what to say next but this deserved a 100/100!

04/05/17 at 7:12 PM

Luigibonus | 100/100

Once again, you created a level with a pretty unique concept! The idea of having a on/off switch follow you throughout the level is pretty neat, and this level executed that concept fairly well. I noticed that just like the previous level, this level introduces the concept with easy challenges to get the player to understand it, and puts the player to the test with difficult obstacles related to the on/off switches later on, which once again is pretty clever level design.
The A4 section was an unique follow up from the first half, with airship tiling added to the mix and the difficulty being spiced up a little. I like how you had to carry the springboard for a while too, to be able to access the on/off switch to clear out the blocks blocking your way.
Despite only having one layer to work with, the scenery is really awesome! The slanted slopes were well placed, and the tree scenery fits surprisingly well with the cheesy theme.
My only, minor complaint is that in some rare instances at X:2600, with how fast the spikes carrying the blocks go they always die whenever you hit the on/off switch because they're never far away enough from the (then invisible) blocks. It's very rare, but it happened 2 times to me. Then again, it has to do with at which timing you hit the on/off switch at the start of the spike-carrying-the-blocks challenge (idk if its even an official enemy), so I'll give you the benefit of the doubt and not take any points of for it.
Glad you fixed the goal point issue tho, lucky I didn't have the time to review yesterday because that would have costed you a 100% chain break. TEST YA ENDINGS!
And if Boom Boom was gone, does this mean it's the final star of the galaxy? Either way, I'm already looking forward to the next level!

03/10/17 at 6:09 AM

PrzemekXD | 100/100

This level is amazing! All your latest levels are very creative and original. I wonder what idea you have for another level. The idea was great. I don't remember any level similar to this one. Some months ago it wouldn't be even possible to make because on/off switches were added recently. Great idea and amazing realization! Great challenges, nice cheesy scenery, everything was fine. I found no flaws.

• Challenges: 10/10
• Design: 10/10
• Creativity: 10/10

Difficulty: Medium

My rate: 100/100

03/09/17 at 3:51 PM

luigiXD | 100/100

honestly i didn't make it very far... really creative level. i have never seen one like it... the scenery challenges and enemy placement were great

100/100 / A+ / Gold /

03/09/17 at 2:45 PM

creator | 100/100

this was a amazing level!

let's first start with the challenges, there as useal great, challenging but fun, easy to understand but creative. these challenges where great at wasting you're time to get to the on-off switch. ( in the good way)these especially got hard in the second half, where as a example, at X 4760, you have to first get that mole out of there, and then hit the switch. overal, these challenges where awesome!

second, we have the tiling. these where all great, while also fitting, put also very different from the other tiles you used. the donut blocks, and the airship tiling was especially surprisingly fitting in the cheese theme. then we have the scenery. again, awesome job on this! it is very simaliar to the previous level but you know what the say:'Don't fix what isn't broken'. it may be similair, but it is still amazing! again, great use of the orange tiled tree scenery, some wel placed zigzag grass themed tiles, more scenery you really don't need.

overal, an amazing level! let's look at the final score...

my final score is 100/100.


03/09/17 at 12:25 PM

bananaramen | 100/100

I lost my words...
Among the tricky levels I've seen so far, it is particularly creativity.
The idea of an Following switch was wonderful. Excellent job!!

03/08/17 at 5:56 PM

Softendo | 100/100

Great Level Orange, but eh...this level was..too hard for me lol.
..And this isn't the hardest level i've ever played on this community but..it was literally hell.
But well, very good concept once again...what's next? flickering platforms? we will never know..

03/08/17 at 5:02 PM

IggyHopxD | 100/100

Very good level. Good concept and scenery, have your 100% here.

Rate:100% (Gold)
Difficulty:Easy (2/5)

03/08/17 at 3:47 PM

przem1994 | 100/100

Very fun level with On/Off switch challenge. Again, it's hard for me. Since this level has two parts, I'll talk about it:
- First part: the gameplay has awesome challenges like On/Off challenge. The design has awesome tiles between desert and cheese.
- Second part: same gameplay like the first part, but with using airship tiles.
Overall, the CBG looks like cheese, good On/Off challenges and cool use of A2 and A4. Nice work OT :)

You get a 100/100 and hard difficulty.

03/08/17 at 3:44 PM