• Description: Greetings! I am happy to be here to post my first ever Super Mario Flash 3 level!
    You'll need to get the cape in order to progress here.

    Having trouble with the level? Watch the playthrough here: https://www.youtube.com/watch?v=0SF4TsI5xNY

    Enjoy the level!
  • Contributors: Popthatcorn14 (beta-testing)
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What Others are Saying

przem1994 | 100/100

Excellent castle level with using SMB1 tiles. The autoscroll 3 was very good and fun. Awesome scenery, great custom music and amazing challenges. Everything is perfectly done, so you get a 100/100 from me. Nice work 7 :)

Overall rate: 100/100 and hard difficulty.

02/05/18 at 10:19 AM

Jack Mango | 100/100

Great level good challenges and very good idea behind this. The scenery was good everything fits well, and it was fun to play even though I never beat it LOL. My rate is 100/100 and hard.

02/05/18 at 10:07 AM

LightSage1331 | 100/100

This is a very nice level with, as always from you, extraordinary challenges and scenery that make the level absolutely a blast to play. Excellent work.

06/06/17 at 3:44 PM

William | 95/100

I loved how you ended your first section with the backtracking along the way. I usually don't see backtracking done like this and had fun venturing back. The 2nd part was also just as good, having the same concept, making it a little puzzling what to do at first. However, I found 2 problems in the 2nd part, one of which being layering. You had everything put in Layer 2, and it might have been better to place your tiling in Layer 1 to prevent much of this tiling coming out in front of you and the enemies you placed along the way. The second flaw I found was the cape at 3120x can easily allow you to skip the 3120x-4400x section, but the only true section you could have skipped was the 3580x section as you had to backtrack, so this was very minor. I also loved how you ended the level, creating a suspense of flames leading up to the Boom Boom fight. Besides these 2 flaws I mentioned, this level was great, had fun gameplay, and creating thinking of backtracking.

06/02/17 at 12:20 PM