• Description: This tag was made by the League. It's not too hard, and it's the size of an average-sized level, but it was made by nine people!
    Vid- https://youtu.be/FDRXlJDIrlE

    Enjoy ~The League ✧
  • Contributors: Orangetack, Mario Blight, Luigibonus, Multi, Blueyoshi, Popthatcorn14, Lazorcozmic5, qwertyquop, creator
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What Others are Saying

cr8torGalaxy16 | 100/100

I really loved this level. It had amazing scenery and really fun gameplay. The sprite placement was good. I can't really say anything else. Props to everyone who contributed; I love playing tag levels because they display everyones' skills in the level itself. Well done! :)

09/30/17 at 6:53 AM

creator | 100/100

Man, i didn't expect this too turn out so good. Especially since this was the first attempt at a leaque level like this. But i can proudly say it worked. Surprisingly enough, this looks like it was done by only one guy, what shows good teamwork. Oh, and the challenges in this level are equally surprising, but then in the creativity. It is incredibly hard to find a way to make creative easy challenges, but this level manages to do that. Not only that, but this level has clearly been excellently thought out. Not just in the backtrack's was this Obvious, but also in the transitions, what were but nearly noticiable. The backtracks also required a little bit of brain power, what is nice. The tiling was also great. There are some pretty interesting tiles used here, like tileset1 and tileset2 from the grass tileset, what worked together nicely. Not only that, but i see some really nice use of vines as scenery in places like X 3240.Finally, there were some bridge tiles to finish it off, creating a nice contrast between the green and dark tiles.

I know this is pretty short, but at the end, i just don't have a lot to say. It is just a really good designed and fun level, and i'm interested when the next leaque tag will be!

My final score is 100/100.


09/19/17 at 6:50 AM

LazorCozmic5 | 99/100

A nice fun and easy level that I was proud to be a part of.
The many parts were so uniquely built and well put-together. Seamless transitions made it feel as though one person made the level altogether. Everyone's sections had a lot of cool things to offer and the given space was also utilized really well. Gameplay and challenges were solid, and didn't disappoint either - I liked the well thought-out backtracking of different items along with the implementation of palace switches. Things like the chucks, spineys and moles made for some surprisingly good challenges as well. These various different elements combined make the level something more than just a typical grasslands level. Actually the backtracking was good, the only problem is it can feel pretty empty in various areas.

Design and aesthetics were quite impressive also. The usage of grass tiling skin 1 and 2 blended quite well. Scenery was without a doubt, remarkable in this level. And for the most part, it stayed relatively consistent throughout the course of the level. This doesn't affect the rating but I feel as though x:3380 had a tad bit too much scenery in contrast with the other areas such as the beginning of the level as well as x:1980. For some reason I really like the one from the snapshot.

There is an easily accessible double-jump at x:3600 due to the vertical pipe tiling underneath the grass tiling not being sealed properly. (Quite frankly I didn't notice this until the Level Palace channel playthrough of the level where I performed a double jump in that area). However, this was only a minor issue because it doesn't really affect the gameplay much at all, but it still shouldn't happen. I kinda blame myself for not noticing that when testing the level but oh well. Still a fantastic level. Shout-out to the rest of the members who collaborated on this work because it turned out pretty great especially for a reasonably small level.

Overall = 99/100
(Medium difficulty)

09/18/17 at 11:47 PM

1 Up Shroom | 100/100

What a beautiful level guys! This truly is a work of art from our professional level creators in our society.

I have no idea who did what in this level, but none-the-less, each individual section looked amazing! You can tell just by looking at it that this level was well thought out and very carefully planned. You guys have lots of skill that I just wished I possessed. (Maybe I do possess it, I just have never made a level :)

The scenery was beyond amazing... the trees, bushes, everything. It looked great. The tiling was also nice, the casual green grass tiles, with the light brown grass tiling.

The gameplay is where it truly all comes together. Right from the beginning, I can tell this was going to be a major pain in the butt. The backtracking fit the theme well, and it kept the level lively. There was never really a section that was just a simple 'meh'. You knew exactly how to keep it real.

The first section was easy enough, and while that spiny made things more annoying, since you have to be patient and wait for it to come all the way to the left, and then all the way to the left. Otherwise, everything went well.

The second section was where things begin to get interesting. You have no idea how confused I was when I saw everything happening. Did you intend for it to be like this? I think it was the scenery that did it, but I don't care. I still loved it. It took a while, but I figured it out. When I finally got the key, I ended up dying because I had no idea what to do with it. I had completely forgotten that there was a P-Switch, which caused me to die unintentionally. But no matter, I still beat the level 'in style'.

Overall, an absolutely phenomenal job done by 'The League ✧'. I really hope one day I could be apart of this team you have here. This level is being added to my favorites. And of course the name of the level, Fried Toaster; that got a good laugh out of me. :) Excellent job, League.

Rating: 100/100
Difficulty: Medium

09/18/17 at 9:35 PM

Laser | 100/100

Brilliant scenery, first of all. The challenges were also very enjoyable. Perfect medium level, really. Great teamwork also. Well I guess there was nothing else left to say... I never liked my nose anyway!

09/18/17 at 4:41 PM