-
Luigibonus
Regular User
Rank 9
- Class: Gold
- Rating: 97.7%
- Votes: 7
- Plays: 13
- Favorited By: 3
- Game: Super Mario Flash 2
- Difficulty: Hard
- Published: 03/10/18 at 7:38 AM
-
Description:
Welcome or probably not-so-welcome to the Toxicity Towers! This place has poison all over the walls and ceilings, but thankfully, there's some clean (or at least clean compared to the rest of the level) water you can swim in to make your way through the level, and find the orb at the end required to get out of here!
Video walkthrough: https://www.youtube.com/watch?v=tmCyNXnZQRA
Credit to Darknesu for the CBG! - Contributors: No additional contributors.
Rate this Level
You'll need to login or create an account in order to rate this level.
What Others are Saying
Orangetack | 90/100
Okay, I wasn't a great fan of the theme. It's not that I don't think the overgrown castle theme can be pulled off, but there were too many different tiles meshed together for my liking. Also, watch out for scenery being in front of layer 2 tiling when using A3. The maps update would make that issue a lot easier to deal with since you could put a different layer in front in different maps, but still it could be avoided by not placing scenery in the path of the layer 2 poison. Srill, there's a lot of detail in the scenery and design to admire.
But the challenges are excellent. Well balanced, and innovative. I really liked how you have to hit a on/off switch while a thwimp jumps back and forth between two positions of different heights. The way that poison is placed within the water (or water placed in the poison? idk lel) makes for some interesting swimming challenges where you have to avoid it. The level is pretty tough, the first half more than the second. (I actually died at the last cheep cheep before the checkpoint and moved the start point to the checkpoint in a huff :p)
05/08/19 at 12:50 PM
ApprovableBoi | 95/100
This level really lives up to its name.
My only critique for this level is that you should stick to tilings that are more appropriate for a fortress/castle level. Though, I admire your taste of level creativity, you should be more mindful of what fits more for the level you're creating.
Other than that, I can really feel the music with the CBG used, FANTASTIC level overall, LB!
Have a 95/100 and Hard Difficulty!
12/29/18 at 2:23 AM
LazorCozmic5 | 99/100
Oh, looks like Poison Palace got a bit of a makeover, ain't that right? I'll be the first to admit, the multi-themed gimmick never did it for me. Incorporating a deal of variety is fine, but something about the mixture doesn't feel right, excuse you. Apparently trees exist in what is supposed to be a toxic palace. Pffff...okay, LB. You do you, but I'd personally rather have a smaller range of tiling for this kind of thing. You can only compile so many themes in it before it starts to look outta place. I'd like to see the skin2 castle used at a consistent pace throughout, as it seems to fit the theme better.
What's next, the gameplay. Oh boy, where do I begin with this bad boy. It was an exhilarating ride through thick and thin, I loved it. Issues with gameplay occur, albeit they're minuscule. The beginning deals with sort of a blind jump, as no indication was given to signify the jump, and going down there would mean it's possible to get caught by the galoomba if you don't act accordingly. I also don't know if adding a galoomba there was so wise considering it can be used to take out the baseball chuck which is a major game changer because you've taken out one of the bigger challenges of that area. The naked red koopa and the spiney at x:1280 are useless because you can just jump across that area to the boney beetle. As Super Mario you can even jump to the heap of water above. The podoboos get repetitive at x:6220 y:40 but it's the good kind of repetitive, and entrance 6 with the A3 was a brilliant way to conclude the level.
So overall this level was fantastico, can't think of a better way to describe it. As I've said before, the beginning of the level could've been executed better with placement of enemies, I'm not in favor of all the plethora of themes compiled together, but damn this was an amazing level!
08/10/18 at 11:30 AM
No actions to display.
