• Description: Just a normal level, nothing special about it.

    https://youtu.be/fzMCVs9CT7U Link to the video
  • Contributors: Luigibonus, for the custom music
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What Others are Saying

Okay | 98/100

You have asked me give my rating on this level and i'm doing that. The level was quite good, however there was almost too much going on in the foreground and background to the point i found it hard to tell when things were mid ground, foreground, or background. Good LEVEL

04/20/19 at 7:00 PM

Jann75 | 90/100

From 2540x to 2980x there was enemy spam, but that is my only real complaint.

90 out of 100

11/22/18 at 12:41 PM

przem1994 | 100/100

This user did not provide a review.

11/15/18 at 11:13 AM

NESFilipGamer | 98/100

This user did not provide a review.

10/17/18 at 10:17 AM

LaserTrap_ | 84/100

Much of this level was quite well thought out. Let's just start from the beginning and stop at the points where I'd like to draw attention to.
So, the beginning. A short section, nothing too fancy. It sets the theme of the level, although looking back I found it odd that this was the only section that didn't have the swirly cloud scenery. I won't take points off but I noticed it and it came across as a bit odd as it's meant to introduce the level. The section following was a bit too short and I feel like you could easily have combined it with the first section. Challenges weren't groundbreaking here at all but they were pleasant. This was also the first instance of the feeling that you tried to combine everything you possibly could from SMF3 without having any bad clashes.
Now, the main section of the level. I have to say this looked very pretty but from entrance 4 to the checkpoint it was sort of lacking. I didn't find the challenges all that enthralling, and when I got to the checkpoint I was kind of like, "oh, that's half the level already?" so it's kind of like you didn't think the design through in that respect. Nothing was indefinitely wrong, I thought, aside from that lone bullet at 1700x. That just felt way to random imo. After the checkpoint now, small Mario can get killed by the grass diamond platform at 2240x. Fortunately the challenges did pick up, but the lakitu hardly served a purpose as it could easily be killed, the cannon just seemed really out of place and you could also jump off the vine over the cannon to easily land on the bullet bro, eliminating an obstacle that should have been a very good challenge. Fortunately, the football chuck and the fire piranha plant at 2700x could not be skipped and that was a nice challenge. At 3400x, the lava lotus would be an unoriginal challenge, and the chomp would be a very small threat, but this is the first time I have ever seen someone actually cleverly utilize the fact that you can enter midair horizontal pipes in SMF, so this was actually a great challenge too. I must say, very well done for that! And the ending section was simple yet effective with no flaws to my findings.
Now, let's recap would you can do better for next time:
Too much warping around in the beginning (-3)
Lackluster start to entrance 4 (-5)
Death glitch with slopes (-3)
Bypassing challenges that should be good (-5)
That's an 84 from me. Significantly harsher than the others, sorry, but that's my view. And even so, 84 is a good score!

08/19/18 at 10:31 AM

Anego the Nihilego | 100/100

this is a really... REALLY good level I must say! first off, even though I hate sticker star... the music oddly works wonders for this level. secondly... the para beetle was used in a interesting and cool way, where you had to use it to reach a pipe! the last thing I can say is... even though it's not worth taking points off for... the goal kinda looks bad without the black background objects behind it... but that's no big deal!

08/18/18 at 7:51 PM

Tristaph | 100/100

Excellent level.

It's nothing groundbreaking, but it captures the essence of Mario Levels quite perfectly in my opinion.
There's a very wide variety of enemies and challenges to be found here, and it doesn't feel like it lacks anywhere in the level at all. I especially had a good run for my money at the cluster-oof of baddies right past the checkpoint - which by the way - this checkpoint was very strategically placed. I found this level incredibly fun to play and couldn't find anything I didn't like about it.

Fantastic work!

08/14/18 at 6:23 PM

creator | 95/100

You weren't lying, this is infact a good level. The best thing about this level is undoubtly the sheer quality of the challenges. While most of it was decent but not amazing, there Always was that little challenge that carried the entire section. That may involve Dolphins, flying Buzzy Beatles... Enemy placement was excellent, there never was more than able to handle. Eventhough I did feel like the cannon was a bit out of place with all the other enemies you putted in. This level also looked gorgeous, rather simple but little things like clouds, flowers and other stuff just completely the overal look. Especially in the first section this was apparant, probably because of the waterfall that gives it an even better look. I also really like your inovation when it comes to the mushroom platforms. If I were to point out one flaw here tho, it would be that slope that people have already mentioned millions of times below. I think there has been said everything that needs to be said about this, so I won't point out why it is wrong. Check the other reviews.

I also wasn't a big fan of the music track. That track has been so overused in the past 6 months that I couldn't think of a more generic one to put here. And honestly, this level doesn't deserve a track so overused.

So yeah I have to conclude that this is not just good, but great. I would give it a 95/100.


07/31/18 at 1:42 PM

Bar5723 | 100/100

I'm pretty sure all that has been said about this level is really great. I love the custom music you included in the level, and the scenery and the background worked altogether.

07/30/18 at 6:11 PM

Jack Mango | 95/100

wow great level alot to mention, but all i have to say has already been mentioned lol. Great scenery, fun to play through and overall well built. I do not want to leave a full review, however there are some minor issues that the people below have mentioned.

My final rate is 95/100 and medium GOLD for sure

07/30/18 at 2:38 PM

Delta JYK | 97/100

This level has a lot going on. It almost feels like you wanted to use every element in SMF3 where it is appropriate. A clever mix of enemies with variegated terrain made it so that it delivers a casual, yet vaguely unique experience. I had a lot of fun with this level, even though I was goofing around a lot and died a couple tens of times. Speaking of gameplay, I found that parabeetle challenge in the second room to be an interesting choice.

The aesthetics of this level is also exceptional. The scenery and terrain design create a cohesive field greenery design, with just enough variety sprinkled for players to enjoy.

As far as shortcomings of this level go, I found two things:
1. The diamond terrain at x=2220 is one of the "glitchy terrain" types and should be avoided at all times. Unfortunately, as cool as it looks, the glitches that it incur has no easy fix to work around with. (-1)
2. The pipe at x=3340 looked a bit counter-intuitive to me. When dealing with horizontal pipe exits, you usually place it next to the floor. It is one of those "technically a glitch" stuff of SMF series (i.e. horizontal warps in mid-air should not work since that is how the rest of the original Super Mario Series works) and should be avoided, unless if you are working on hold levels or such. It also didn't help the surrounding environment was slightly messy with a chomp and a volcano lotus, and a poorly timed jump could send you to the pit on the right. (-2)

Except for those two minor stuff, this level was pretty cool. 97/100.

07/30/18 at 3:11 AM

Build | 96/100

- what can i say about this level? -

this looks like a pretty good level that you made, your grassland,water scenery in your level was great and the placements of the tiles and sprites/monsters were great.
the challenges in your level were very good and they were interesting challenges. i beated your level in one tryed and it tooked me less than 2 minutes to beat your level.
the flaws/problems that i found in your level:
1. at x:900 in the level, the parabeetal is place in a spot where you must crouch down before warping in a pipe to the next part of the level.
2. mushroom tiles that can look pretty odd without having tile 1165 , you should place these tiles one tile underneath the middle of each mushroom so that it doesn't look odd and it will make it look good.
3. black scenery isn't there where the goal cards is at, you should've added some black scenery in where the goal card is at, try placing the black scenery tiles in layer 2 or try a goal orb for a place in the goal cards.
4. a misused slope tiling at x: 2200, there is a risk of dealing a slope glitch when you fall down the edges of the slope.

rating from me: 96/100
difficulty: medium
Nice level that you made and i will give this a 96/100 and it's your first Gold Rating level.

07/29/18 at 8:58 PM

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