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What Others are Saying

IggyHopxD | 100/100

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03/15/20 at 11:30 PM

JetWing34 | 95/100

You need to not have the fence tiles everywhere in the level. This constitutes as very bad scenery for the level. The gameplay is excellent, but what's missing from the excellent atmosphere are the cloud tiles in the level. I know that it's a land-based level, but when you have a blue background, 99.99% of these levels NEED Tiles 101-104 (white cloud tiles).

However, I praise the creativity of the castle at the end of the level. I noticed that you tried to make the castle with a 3D look using Tile 28 (bridge chain links). Very good work, LuigiXD.

95

02/11/19 at 9:24 AM

Toon Link | 100/100

Alrighty then, the level started immediately with enemies, requiring an action from the player when they start. This might be hypocritical cause I've placed enemies near the start point, but make a little starting island.

Secondly, I don't think fences were a good choice in scenery. And the tree stumps could be spread across better, though in my opinion it doesn't look too good.

Thirdly, I see what your trying to do with the koopas. My advice, remove the two middle ones. In the future, my advice is to use the least amount of koopas. And you could also use bullets as jump boost.

Fourly, if that's even a word, why did you add blue blocks between the two mushrooms. It would be fine without them. Also the tree stump above the first mushroom is bad, very bad. The choice to put one hammer bro on a mushroom is bad, very bad. I recommend doing two rolls of blocks, space between the two (if you could understand that) and place one on the top and another on the bottom. Also, you could have placed a bullet bill.
(The game keeps freezing up because I'm jump tab-to-tab) (I like the name PROS instead of Bros)

Fifth, remove the tree stumps from the mushrooms that have piranha plants. Those were good filler. The bullet bill below the fire bar should be place one block up. Or use two bullet bills.

Sixth, nice firebar placements between the piranha plants. Oh great more filler, no need for blue goomba. Uhh, only one koopa should've been used not four.

Seventh (Day-Adventist), after the bullet bill, replace the blue goomba with a red koopa so it stays up. Replace the buzzy bettles with red koopas. Nice bullet bill placements. Nice two path system going on, but there's no need for invso coin blocks. Why do you have koopas near the fall platform. Finally, nice congrats on making a 4180x level. Nice castle at the end. I'mma go to bed now.

02/08/19 at 6:04 PM

Enzone | 97/100

Fences! Fences everywhere!

This is without a doubt the best level in the series (so far)! Let's start with the gameplay. The level really did well with the gameplay, with unique challenges and good enemy placement. The scenery is very good as well. I really like how you used the fences and clouds, it looked really cool. My only complaint is that the music is unfitting (to me at least). Overall, it's a really good level, and I love to see more from you in the future! Keep on going!

Level Grade: A+ (97/100%) | Diamond

02/02/19 at 9:21 AM

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