- Class: Unsatisfactory
- Rating: 38.5%
- Votes: 4
- Plays: 2
- Favorited By: 0
- Game: Super Mario Flash 2
- Difficulty: Medium
- Published: 10/02/18 at 11:38 PM
This level is WAY harder than the 1st one. Also note that you have to throw the shell in mid-air to complete the level. You'll know what I mean when you get to that point ;)
Response to Precise Jumps rates:
I know that I messed up and how it was exploited and how not good it looked. My goal for that level was to make like a foundation for my upcoming levels and experimenting about what works with what. Just know that my future levels won't be much about scenery but more about the challenges and as I get better at making levels, the Harder and better they will get.
- Contributors: No additional contributors.
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What Others are Saying
qwertyquop | 50/100
ehhhhhh.... this level wasn't that good (sorry :/) I'm not talking about design-wise; I'm talking about gameplay-wise too. I know you tried to make the gameplay hard, but it wasn't that hard. I got to the end in a couple of attempts, without the key, which I didn't think the player needed to complete the level. You should at least put in the description that the level needs to be completed with a key. And the level didn't really have precise jumps; the majority of the level was just jumping on springs or p-switches that were placed really close to each other, which isn't much of a challenge. As for the key thing, you honestly don't need to kick the shell in midair. You could just place it next to the yellow tile and jump on the shell the opposite side of the block. Since you've been constantly pressing p-switches, you'll have enough time to grab the key, because after you do there's more p-switch jumping. Also there are muncher stacks, which are cutoffs. Overall, you could come up with other ways to make good challenges. Even though you are quite new you can still improve and make better levels :)
10/08/18 at 1:37 PM
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