• Description: Greetings,

    I worked over 1 month on this level and i tore myself mentally apart trying to beat this in one go, but that doesn't matter.

    Video (yes, i recorded it.)
    https://www.youtube.com/watch?v=qU3ETOG7ka8

    Note these things while playing:
    1. arrows pointing down imply a trustfall: you gotta land on your raft, which is always centered and 6 blocks wide, keep this in mind at all times. Arrows pointing down at an item signify you'll be needing it.
    2. coin trails are indicators where to go, they are mainly important for leaps of faith: follow the coin trail to land on an object that is not your raft, these objects can also be falling platforms so react quick at all times, coins combined with arrows down imply that obstacles may obscure your raft and you need to follow the trail to land ontop of it.
    3. arrows pointing to the right imply you gotta go quick, quantity increases the urgency.
    4. you do not get any checkpoints after the first one (which is at the very start of the official level) i did this with the reason that the music lasts till the exact end of the level, this might make the level extremely stressing and difficult to beat, but i put in some warps though if you really feel the need to cheat.
    5. the powerups you're granted are to prevent any cheap/flash freeze deaths
    6. lava zones are indicated by pillars, these are for a big part 0 forgiveness platforming sections with high difficulty.
    7. you are given a lot of moments for a short break, use these to take a very quick breather as the length may cause stress.
    8. if you get to 0 lives, please stop playing, this level isn't anything for you. if you get 99 lives, go get a break, this level already took it's toll on me testing it. (this is why i put in so many 1-ups)

    Fact: the raft is coated in the same skin of dolphins which is extremely lava resistant somehow, mario isn't intelligent enough to wear it himself though.

    if you were wondering what music i used: Runescape3 ~ Lava Falls and Bloodbath
    This level is a grandmaster challenge, it's not kaizo but it won't be easy.

    Enjoy! or not.

    Stuck? welcome to the cheat zone!
    1. music may help at times, especially at the first lava zone at the start
    2. dolphins/podobo's on their own are free challenges, the raft offers you a safespot for all of these
    3. if you fail to time the jump with the shell at the end, you can still get through the spikes using 2 mushrooms (press z, jump on the spikes, pick up the mushroom, jump out.)
    4. stress gives you a fake sense of difficulty, everything is much easier if you don't worry about it.
    5. checking the editor may help a lot of you really can't get through things
  • Contributors: Special thanks to Dukeonkled for some first look feedback.
Rate this Level

You'll need to login or create an account in order to rate this level.

What Others are Saying

Adyj | 98/100

Finally, I have reached my 100th rate. Took forever, though, not that you would care.

Overall Experience
I spent six and a half hours... suffering in silence... death after death... on this god forsaken level. It felt like playing a Geometry Dash level again, using the warps as a "practice mode" for this level, grinding attempt after attempt after infuriating attempt, only to die at the last section over, and over, and over again. This is six and a half hours for my 100th rate... six and a half hours spread across three days... six and a half hours that I will never get back... Was it worth it? Let's find out!

Review
Anyways, for my 100th rate, I thought I'd leave behind another enormous review (that as usual, doesn't contain much substance), especially since this is such a lengthy level. The problem is that there's a limit of 2500 characters per review and the review I have for you is 4997 characters long. Thus, I'll just leave a link to a Google Doc of the review down below. If you can't access this, spam my comments page to let me know. Otherwise, I'll just assume that you've read my review and I'll make sure never to spend another six and a half hours on this level ever again.

https://docs.google.com/document/d/1TbXH7QJpAWfnyxtKuEmnt-nGOGGUmUqy0vsCIKpUKR0/edit?usp=sharing

Final Difficulty: Extreme (who rated this hard?)
Final Rating: 98/100

Now that this is out of the way, time for me to go back to being a normal Level Palace user, and not someone who spends six and a half hours grinding an extreme level til they can finally beat it.

05/22/20 at 7:57 PM

da_noob8games | 100/100

it looks way to hard for me to play.and there's no checkpoints! CHECKPOINTS! stil 100/100 level! look's great on the video.

08/05/19 at 8:51 PM

ashley2009 | 90/100

Cool!!!!!!!!!

06/23/19 at 1:56 PM

kevinareco55 | 97/100

great lava level and music, but it's hardest: 97%

04/20/19 at 2:10 AM

LazorCozmic5 | 100/100

Who says hard levels can't be fun? This was a fantastic level, and if you know me, you know I love perilous platforming. The only thing I think you could use more is a bit of decoration here and there, and a correct slope corner tile x:3800 y:80) so the ceiling doesn't end up hurting Mario - I've never actually encountered this in gameplay mode, so I give it the benefit of doubt. After all, the amount of creativity compensates.
And congratulations, I saved my 1400th rate specifically for this level :3

God dammit I could never get that cape part right

03/13/19 at 2:01 PM

Triplebarrel | 95/100

... (Gameplay)
Well, it's supposed to be Extreme difficulty so I'll let you off. :P

... (Design)
Design was pretty good, especially when you have to only use 1 layer for autoscroll. Platforms were really good aswell, especially the shape of some of them, really creative. Also, there was a lot of different platform textures what actually fitted well nicely, a huge plus for variety... but that doesn't make an excuse for the sheer amount of lava in this level. Most of this level is basically lava, which makes a repetitive feel. A very repetitive feel. As well as basically 95% of this level just looks almost like the exact same thing. A minus in variation. The design is still pretty good for what it is, though.

... (Scenery)
There's basically no scenery, but the design is good enough and the level itself looks so complete that there's no actual need for scenery in this level. The actual style of the level is unique, which is also a massive plus since I like levels what try and branch out.

... (Overall)
Fair-for-extreme gameplay. Pretty good AND unique design. ____ scenery. A bit repetitive though, but the length is genuinely mindblowing for me.
95/100 and Extreme difficulty.

03/12/19 at 1:46 PM

Orangetack | 100/100

Real master of a level. I loved the creative platform challenges, where you had to carefully use the precariously placed moving platforms to avoid the lava in some unusual ways. This is a real hard level, all of the jumps have tobe quite precise but it's always fair. Can't write much because I have to go to work but real well done on this :]

02/28/19 at 3:20 AM

ExtremulFabi | 100/100

Extremly hard, but the fact that you spent 1 month to complete this plus how much you needet to build it, it's perfect.

Rating: 100 (PERFECTION!)

11/26/18 at 4:14 AM

NIKNIL | 99/100

Hard, but you could have used red dolphins.

11/25/18 at 7:58 PM

LRaySki | 100/100

Level is really hard. It has good tiling and scenery. Not much else to say other than its really good

11/21/18 at 4:11 PM

NESFilipGamer | 100/100

Wow Dutchman! Great level, the level is a masterpiece and no one has rated it yet. You earned yourself a 100/100.

Rating: 100/100
Difficulty: Extreme

11/21/18 at 2:16 AM

    No actions to display.