• Description: Super Mario World Fusion 1-1 | Mushroom Plains |
    -The level starts off Mario's new adventure to save princess peach from being claimed by Bowser, but this time, he has a terrifying plan! He must be stopped!!
  • Contributors: No additional contributors.
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What Others are Saying

Golden Apple | 65/100

The level was very good. It looks like a normal Nintendo level which I like. There were not too many enemies, but you could have added a different enemy because there were only Goombas and Koopas. You placed too many power-ups and ? blocks. The levels name is Mushroom plains, but there were no mushrooms. The level was okay but it could have been better.

01/19/19 at 9:01 AM

NESFilipGamer | 70/100

This user did not provide a review.

01/12/19 at 12:45 PM

awesomeness777 | 78/100

---Scenery---
Pretty nice, but I feel like you could've added a few clouds (tileset page 15).
(+11)

---Tiling---
Nice tile mixing [wooden grassland theme] and no cutoffs!
(+14)

---Gameplay---
Only goombas and koopas, but this level wasn't flat so it wasn't too bad. Unfortunately, this level was too easy due to you having several mushrooms, and even a fire flower. A level with only goombas and koopas should never have a fire flower, since you can easily kill all the enemies. The only reasonable way to die in this level [for most people] was falling into a pit. This level should've only had 1 or 2 mushrooms (other than the checkpoint) since you were going for the easy 1-1 feel. Also, the 1-up was a nice secret bonus, but it's not really helpful :D Maybe in the future you can have that box have a vine that leads to a coin area or something (not taking off, but just a recommendation). Nice job on making a fun level with only goombas and koopas, though [excluding powerups].
(+13)

---Other---
None!

Difficulty: Too easy (-10)

01/12/19 at 12:42 PM

JetWing34 | 90/100

The level is pretty impressive, but as Mariogamerxyz said, you have way too many mystery blocks. It turns out that you have too many power-ups in the level. You might want to cut back on the power-ups in the level. Of course, there are way too many 1-ups in the level, giving the player an upper-hand on free 1-ups throughout the level. In any SMF level, I would highly suggest you should add a 1-up block somewhere in a secret hiding area or a bonus area.

At x3000, I also found out that Mario can actually reveal himself warping out of a pipe in progress. This is caused by layering issues. Maybe it's because of the pipe tiles as the second layer behind the first layer (grass).

Now, the positive things about the level are:

1) You did an excellent job with the monster placement.
2) Most of the scenery and tile placement is superior.
3) The length is reasonable, and the gameplay is pretty good.

My rate is just enough to keep you a straight-A level maker for now. You have to be careful of how many power-ups you place in the level.

90

01/12/19 at 7:47 AM

Mariogamerxyz | 95/100

Great level, everything is good, but there is one flaw:

Unnecessary amount of ? Blocks

Deductions:
-5 for amount of ? blocks

Rating: 95/100
Difficulty: Easy

01/12/19 at 5:56 AM