• Description: In case you are having trouble on how to get the third A-Coin, here's how you do it:
    You have to first have a mushroom on, so you are big. Then, you have to get into the buster beetle's radius so that it throws its iceblock. Then, race the iceblock to the thwomp, so you can make the thwomp fall, take yourself damage with the spike so that you don't take damage when the iceblock comes, and let the iceblock kill the thwomp, so you can then collect the A-Coin.

    Now for talking about the level itself.
    So this level was originally started around the second half of 2017, and was originally going to be my part of Parbounli's mega tag "Way To The Independence". However, when I first made it, I only made a 1000x through, and later, after some time not working on it, I absolutely forgot about its existence. A lot of time later, between Early - Mid 2018, the project was cancelled, and some time later, in the 8th of July of that year, Parbounli quit LP.
    Really long time after this happened, to be more exact, on the 26th of January of 2019, after I already completely forgot about WTTI, I found the code of that version of my part while browsing through my shared level list. So I pasted the code in SMF3, saw it and said to myself "Why not finishing it and publish it by myself, but as my own level?". And here we are. A part in an old and now cancelled tag, now extended and buffed to make it become a completely independent (no pun was intended, or was it?) level.

    Now about the level. It is, as the name implies, some castle level. Nothing special. Just remember to execute the puzzles correctly, and if you want to, find the 5 big A-Coins scattered throughout the level! Those may take you some time to get through since they were put in tricky locations and such, but if you want, you can still try to get them. ;)

    I hope you enjoy this level and, as always, make sure to give me your opinion afterwards.

    New levels that are relatively new and aren't just old, never finished or already-finished-but-never-published-before levels are also in progress and coming soon, as well as some more old, never finished or already-finished-but-never-published-before levels, so stay tuned in for those!
  • Contributors: Parbounli (Leader of the old and cancelled SMF3 mega tag project, "Way To The Independence", which the old version of this level was going to be a part of)
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What Others are Saying

LazorCozmic5 | 97/100

Entrance 4 warp advance coin at the beginning might be a bit misleading if you don't look in the editor first; one may assume that to get the advance coin, they'd have to do a roof jump to get to it, which wasn't the case. I'd say the only fault the level faces in terms of the design is the unwarranted use of the reset warp at the checkpoint. This is counterintuitive to me because there wasn't really a way to mess up the key challenge to begin with. Even if you do, there's already one at x:2340, so I don't see the purpose of the one near the checkpoint. The boss battle was good, having incorporated the extra podoboo to provide a tougher challenge than your traditional classic Boom Boom fight, but you need to correct the tile layering in that area as well, since no one wants to see the podoboo overlap the platform tile but have the same done to it with the scenery, or at least I don't. In conclusion, the level was fun to play, had great design, and provided a solid challenge despite some minor errors it may face.

02/16/19 at 4:09 PM

powerman | 100/100

This user did not provide a review.

02/01/19 at 12:29 AM

Anego the Nihilego | 100/100

so... what can I say about this level? decided to hold off on it a tiny bit and well... the wait was worth it!

first off, the level was filled with scenery, and I enjoyed how you mixed the SMB3 and SMB1 castle blocks together! which... makes for a really good look if ya ask me! anyways... without further ado, the gameplay.

so, the gameplay here is insane, having a lot of difficult and challenging puzzles thrown into the mix, heck... even though most were for the advance coins... they still added to the overall feel to it! and well, my personal favorite coin is the one guarded by the thwomp, as you need to follow the ice block tossed by the buster beetle to take down the mad rock. as for other challenges, it was a simple intense mario action, like having to cross a pool of lava with a helpful red dolphin! so yeah... this level was just awesome!

anyways, all I can say is that this was an insanely well made castle level, with all the interesting challenges and roadblocks you'll see in it... so yeah, if ya didn't get what I'm saying yet... it's perfect for me!

01/30/19 at 2:31 PM

Bowsario | 100/100

This user did not provide a review.

01/30/19 at 10:58 AM

Tomika444 | 100/100

This user did not provide a review.

01/29/19 at 12:03 PM

Tristaph | 100/100

I decided to rate this lewel.

Everything seems very good to me. I am always delighted with a level with good difficulty that I'm not bothered by dying too much, you want to see what the level has in store for you next. The placement of A coins and the methods to get them were particularly well thought out.

I noticed you added a springboard at x1700, and it seems like its only purpose is to bypass the chain wall + item grabbing trick which you said was necessary to know in the text box, so I'm a little confused about that, but oh well.

Anyway, I'd give this guy rating between medium and hard.

Good enemy placement
Good design
Good challenges
Good level length
Good everything

1/100

01/28/19 at 8:33 PM

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