• Description: Yes it looks like just an empty level code.. But i'm pretty sure you haven't even loaded the code into the game yet..
    PLUS: You have to PLAY it and not just check it out in the editor like most of you do.

    So yeah it's another "showcase-ish" level but this time with lots of stuff including 2 jumps which require the player to use the C key (which makes the player "jump crouched") so be aware of those things that i've warned you here in this description, dumb new rating kiddies.
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What Others are Saying

Benvincent917 | 90/100

This user did not provide a review.

03/16/19 at 11:39 PM

Darnell1 | 100/100

This user did not provide a review.

02/13/19 at 9:41 PM

luiginose | 100/100

Excellent level softendo!!!

02/12/19 at 10:01 PM

powerman | 100/100

This user did not provide a review.

02/10/19 at 10:49 PM

Toon Link | 100/100

Trying to load up levels in SMF10 is pain in the ass. Also I'm sooo used to Up arrow being jump. I can't tell if its a hack or a fangame. Space bar should be fireballs.

Firstly, such a weird start with bullet bills. Whats with the falling donut blocks. Uh, whats with the scenery mushrooms, you could've gone by with just one. I was expecting the generic challenge of jump onto a bullet bill for extra bounce but turns out you don't have to. Whats with the silhouette pipe? Wait, my fireballs can't seem to kill the piranha plant.

Secondly, whats with that yoshi coin; how does one obtain it? The spring seems to give off boost automatically, it should only boost if you use the jump button. Weird piranha plant placement, it should be apart of a pipe. What's up with the spiky beetle, you should've just placed a generic red koopa.

Thirdly, the placement of the hammer bro is bad. First off, it should be two hammer bros; secondly it should have two rows of blocks and one row of ground. Never place in the air like that.

Fourth, what is a castle mob doing in a generic grassland? And also why three in a row. Whats a bombman doing in a generic grassland? Why did you place those brown blocks instead of making a hill? Why two different colour spiky bettles? Weird, goomba blocks, interesting concept. Too many enemies, koopa then two goombas followed by two spiky bettles.

Fifth, at this point you should've added a checkpoint; cause I'm stuck in the loop from beginning to the three thromps.

Screw this, I've another levels to review. Also you level could need a lil moar scenery.

02/10/19 at 9:12 PM