• Description: Hello, there. This is my first puzzle that I have made. This level was actually made before I found Ver. C. of Super Mario Flash 2, so I didn't have many features, like bobombs, one-way gates, etc. I did use what WAS available, though. Have fun solving the puzzle, and I will be posting many more puzzles to come.

    Link to Solution: https://youtu.be/3KYjB8CSqdo

    Also, you're probably wondering why this isn't in a group of puzzles, and why it's just standing as one. The reason being is that it's more than one screen and is more complicated than a one-screen puzzle, so I just want the player to have the satisfaction of solving this one puzzle.

    Update: Fixed the cutoff at the top of the level. Don't know why it matters, though, since when playing the level, you can't see it anyways.

    Seanhip2... the Super Mario Maker Puzzling God... If you're there... I need help...
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What Others are Saying

Beanbag | 97/100

Very nice, very nice indeed, requires some heaving thinking for me, although not much scenery so -3.

97, is good.

02/15/19 at 2:57 AM

Bartek Zioom Pro | 100/100

This user did not provide a review.

02/14/19 at 4:01 AM

Mesopotamia | 100/100

After the edit and the solutions, I think the level is perfectly fine now, just that try not to add in space that you won't use. Since this level is run on compatible mode, you won't be able to edit the layer sizes. However, the next time you use the latest version of SMF2 to make your next level, you can actually:

1. Adjust the layer size by going to Settings > Advanced Settings > Change Layer Size > (From there, you decide how you would like to change it)

2. Looking at the solutions, I noticed that the mushroom in the powerup box actually shortens the puzzle and henceforth not needed. You can actually disable the powerup box in the settings. Simply go to Settings > Level Settings > (Then click on "Item Stock" button until you see "Unavailable". This will completely disable any powerup from being stored in the spare powerup box)

Lastly, please do add some scenery (e.g. bushes, trees, etc for an overworld level) to make this level look more interesting. Understand that trying to invest your time to play and rate an SMF level is not easy. The scenery is what gives any level that extra spark when it comes to level design.

02/13/19 at 2:19 AM

luiginose | 50/100

this level was quite confusing. I don't even know where to go next!
and there's a flaw with the ground at the top. you didn't use the whole area.

02/12/19 at 2:00 PM

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