• Description: (In case you didn't know, OSP stands for One-Screen Puzzle.)

    So, this is the second one-screen puzzle that I have created. This one utilizes some weird mechanics that you may not have known previously, so I'm going to list them below.
    Note: These weird things have not been tested extensively, so if anything is wrong, please correct me.
    1) It turns out that if you're off-screen (above) on a semi-solid, you can't move forward if there's an actual solid underneath.
    2) Any sprite you throw will initially have the same momentum as you, so if you're traveling up and throw a sprite, the sprite also gets thrown higher.
    3) For some reason, if you hit a block two spaces underneath an on/off tile and it's dotted (not solid and yellow), that tile will never turn solid and yellow, with an exclamation mark for the remainder of the attempt (going through doors hasn't been tested).

    And as usual, the link to the solution:
    This video is outdated in terms of design and the music, but the solution is still the exact same.

    Update: Fixed Music, and added more bushes.
    Update 2: Shell should not fall, now. Don't know why that happened.
  • Contributors: Inspired by Seanhip2's Puzzle Levels
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What Others are Saying

Marcus | 100/100

It sure is a pleasure to run across another fan of Carl's as well as Seanhip2's puzzles. I can see tons of creativity here, and it was a pleasure going through this level.

• The setup was unique, lots of neat challenges involved.
• Some of the glitches you found were pretty impressive when put to use, I was quite confused with the switch blocks. I don't have the slightest idea on how you discovered that.
• The process took outside the box thinking, which I always enjoy!

• My only complaint, (it actually ended up being a few people's complaints) was just the tiling was kind of random. In my opinion, that shouldn't affect the rating, (and it won't here) because one-screen puzzles are hard to set-up, so you have to work with what you got. I will say the bush placements were a bit strange though.

• This will not affect your score either, but me and a friend made our own custom way to beat this level, including some kaizo strategies. We were able to do mid-air spring jumps through the left side of the grinder instead of going through the left side. We still had to go through all the level's mechanics, which I enjoyed very much, so I think you deserve a metal for this one.

Rating: 100/100

03/04/19 at 7:46 PM

CREATIVE | 97/100

This user did not provide a review.

03/03/19 at 3:36 PM

MrGerund | 96/100

extremely good, but not perfect, i dont know if i beat it the intentional way but it was fun to do nontheless.
only thing you'd have to change was the lack of a roof really, as i landed on top of that semisolid, giving me 0 awareness of wherei landed.


03/03/19 at 12:59 PM

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