• Description: I am proud to release the first full game on Level Palace that is based off of collecting Dragon Coins. I have spent a long time creating this game and I hope it receives good feedback.

    I do not expect everyone to complete the game but if you do you have my respect. In your review I recommend you include how many Dragon Coins you've collected to help me find out weather or not I should stick to publishing larger levels.

    If you are not satisfied with the game I may go back to the level editor and make some adjustments if you are willing to increase your rating score.

    Thank you for reading and I hope you enjoy the game I made for the Level Palace community.
  • Contributors: No additional contributors.
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What Others are Saying

vitor21 | 58/100

I agree with LazorCozmic5. The issue of orb being caught easily is a problem. Another giant problem is the excessive repetition of enemies in the cave autoscroll, the castle autoscroll and the aquatic world. In the desert there was a pasture tile laying, which is considered cutting. And in some places scenario was missing, which seemed to be half empty.

08/26/19 at 5:15 PM

Hakan Pekcan | 100/100

This user did not provide a review.

08/25/19 at 11:45 AM

LazorCozmic5 | 30/100

Well if there's one thing this level comprises of, it's repetitive challenges, but that's not the real issue. The real issue is the fact that you just give the player the option to go to the top room and grab the goal orb scot-free. Completing a room of challenges could've been a prerequisite for it. Maybe instead of a dragon coin you could reward with a mushroom at the end of each section. Although it's definitely preferred that you save it for the very last room to make every room mandatory so progression can be only achieved playing them in order. And then in Map 1 have like a brick ceiling barrier or something so that way at least you'll be promped to go through sort of work to obtain it. After all I quite like the idea that you revolve every room around a particular enemy, but this is just how I think it should have been. I get what you were going for, but the execution could've been done better. Also X3120 Y40 of Map 16 leads to a trap/dead end because you never included an exit warp.

08/22/19 at 4:16 PM

DrBrains | 100/100

found nothing wrong this level because there are no cut-offs or anything wrong with it and it was really good and again it nothing wrong with it very good job

08/22/19 at 10:41 AM

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