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What Others are Saying

LazorCozmic5 | 99/100

Overall it's a pretty solid level. I'll spare you the score breakdown and just point to a few areas that can use some revision - specifically the enemy placements like for example the lava lotus x:1200 disappears too early, same with the x:2700 urchin. Enemies also need to be added towards the end of the underwater section, as there's not much to it there.
There's not much to say about the aesthetics and scenery other than it was well-designed with the combination of a great variety of visuals. I'm not typically fond of water levels myself, but I'm impressed with this level quality.

04/10/19 at 1:41 PM

Orangetack | 70/100

Decent level. Visually it's pretty much average sea level but I like the way you added donut blocks into the rock tiling. The gameplay, overall, I found pretty average because the enemies were placed mostly in very predictable ways that I have seen many a time before. It's not bad, it's just none of it sticks out as being that original. It gets pretty repetitive dodging piranha plants, cheeps and urchins which are placed in similar ways each time. To be clear, there's nothing wrong with using the same enemy multiple times in a level, but if its placement is repetitive and/or uncreative, then it becomes a problem. I'd recommend really taking the time to think how to be creative in how you place the enemies, sometimes I take even half an hour to think of a unique challenge :P For example, creating a longer circuit for urchins to follow or combining them with other items like on/off switches. More specific, memorable enemy placement would go a long way. Additionally, some of the enemy placement is erroneous as a few urchins get crushed by a glitch, and a lava lotus falls into a pit before it has a chance to harm Mario.

Overall: I didn't find this level bad but I can't say I find it hugely memorable either.

04/05/19 at 3:45 PM

The Flying Dutchman | 97/100

Damn this was extremely aesthtically pleasing, the level had an extremely nice flow to it and was chill to play.

your enemy placement was on point, it created proper challenges which induced a little bit of calm waiting which felt perfectly soothing to the music, the A coins had nice challenges tied to them and you had proper breaks and overal design, the neding got a bit lazy but it was still extremely ligned up with the theme, so i wont take that into account.

the real flaw i saw here was bad urchin placement several times as they would pose no threat and die to the tiling, bit of a shame that breaks your perfect grade.

chill n relaxinggg.

03/29/19 at 5:49 PM

Salvo_034 | 100/100


03/29/19 at 4:15 PM

StarTigerrr | 100/100

Awesome level! Good job! Keep up the good work! Nothing wrong with the level! Amazing! Awesome!

03/29/19 at 3:58 PM

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