• Description: Finnaly finnished!!!! Enjoy the level and please try to find all collectables >:) It defeats the purpose of the level if you go straight to the end. there are many moons and 1-ups and secrets!

    Did I say moon? Yes because the 3-up moon has joined SMF2R!!! This item is much more powerful than the 1-up, granting 3 extra lives.

    Also added a lil easter egg or two to other game levels...

    Now go Somari, enjoy your adventure!!

    If you want to see some vids of me playing it, here:


    Play here: https://nitrogamer914.wixsite.com/remixed-flash-2
  • Contributors: No additional contributors.
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What Others are Saying

bananaramen | 100/100

This user did not provide a review.

03/31/20 at 1:58 AM

LazorCozmic5 | 95/100

The superkoopas were a bit repetitive for my liking, but how can you not enjoy Sonic themes making their way into Mario flash levels? The scenery was artfully crafted and the waterfalls look excellent!

03/28/20 at 5:57 PM

francy Y | 98/100


03/28/20 at 10:24 AM

pedrosorenan | 95/100

Great Green Hill remake level. This crashed my game at first, but it was worth it.

I confess that you do seem that I was feeling playing Sonic. You really managed to reach the atmosphere of the legendary Green Hill Zone in a Mario game. I like how the level follows the same line as the Sonic classics, the taller the player is, the greater the number of rewards he will have, and of course, it will be difficult to die for falling into an abyss. I like the way the background changes smoothly before the boss battle, reminiscent of what happens in Sonic Mania. The infinty of alternative routes is also something that draws attention.

Your hack seems like a lot of fun to create levels. Now that the C. version of SMF2 to be getting out of date compared to SMF2R. It is a pity that the flash will die and so we have little time to enjoy it.

Getting back to the level: one thing that bothered me is the fact that several parts of the level can be hit just by pressing the right button. The only thing that kept me from doing this elsewhere was the excessive amount of Super Koopas, which several times killed me unexpectedly. I think you could have added more checkpoints, since this is a long level, and I really didn't want to play it from the beginning whenever I died!

That level must have taken you a long time to do, and the result was great!

Difficulty: Medium.
Final rate: 95/100.

03/27/20 at 4:16 PM

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