• Description: ~Boom Boom's Gravicity | Star 1: City of Smites~
    This level uses bananaramen's alternating gravity/wind ideas in new ways.
    Video- https://youtu.be/-ZkS9lw5xSw
  • Contributors: No additional contributors.
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What Others are Saying

DrBrains | 100/100

to hard

08/03/19 at 3:43 PM

ApprovableBoi | 98/100

The only catch to this whole level would be the weird placements of the burners. But otherwise, on an overall note, the whole level was absolutely outstanding and unique.


04/21/19 at 6:33 AM

StarTigerrr | 100/100

This user did not provide a review.

04/19/19 at 1:32 PM

Fireborn | 100/100

This user did not provide a review.

04/19/19 at 10:11 AM

ThePurpleFlyingCat | 100/100

Wow ... Amazing level! The Rain Effect looks beautiful! I like how lively the level is. Everything is moving, beautiful! Otherwise, the music is amazing. It is very suitable for the level. 100/100

04/19/19 at 2:16 AM

LazorCozmic5 | 97/100

This is truly amazing - how you've managed to explore a various new different ideas with this one idea. The gameplay really shines when it comes to the sheer creativity of the level, making clever uses of the many different enemies from left to right (literally!). I'm a bit iffy with the flame movement though, as it's technically still a cutoff and makes itself look outta place, but I'm not going to rate down over such a minuscule detail. Besides, the level had overall great execution of gameplay, it wasn't hard at all, and the challenges felt fair to me for the most part; the only section I had problems with was the last room with the cannon blasters which was proven to be a bit unpredictable/unfair, as there's no real indication or hint of the gravitational movement there. I probably would've liked it better had you left out that last section.
A wide selection of colors and tiles, of course, makes the level look great too! There simply couldn't have been a better way to execute the theme than this. Curiously enough, the choice of music - along with the rain effect also fits the atmosphere enough to sort of give it a Batman/Gotham City-esque vibe. Nicely done!
P.S. Thnx for using my background ;)

04/19/19 at 12:54 AM

rrou | 100/100

This is really good level, my favourite part about is scenery because i like use of wind effects along with rain effect.Challenges were hard and and advance coin challenges were also great.My rate is 100 and hard difficulty.

04/18/19 at 7:07 PM

Nitrogamer | 100/100

I have to say I really like the wind and gravity ideas. though..........the level itself was a little needy. Might be just because I spent weeks making an open world level that I might want you to rate soon ;) wink.

anyways this level was really cool looking, reminds me of sonic or mega man. and I think the wind was a really neat touch. this reminds me of something in Death Egg Zone or Sky Fortress.

I liked the challenges, though I was totally expecting a boss, maybe later yee

04/18/19 at 6:09 PM

DragonHeart | 98/100

I do I agree with The Flying Dutchman that it is quite painful to play and gets on my nerves very fast. I like the detail (though it could do without the rain effect) and the gameplay is very creative.

04/18/19 at 4:33 PM

The Flying Dutchman | 96/100

pretty amazing level with the usage of the gravity affecting the level... the L2 repositioning with th autoscroll made for a cool effect and interesting challenges.

thing is... bullets would soar across the screen and you'd have to be lucky on the scroll at times, wrenches make unpredictable turns and just don't flow well overall with the rain effect, causing a lot of cheap deaths, paired with the fact a lot of the challenges induce waiting makes this level pretty painfull to play.

still, the design and idea was great, but you could've used things to an even more creative potential.


04/18/19 at 1:06 PM

przem1994 | 100/100

This user did not provide a review.

04/18/19 at 12:26 PM

LuigiXD/_29 | 100/100

This user did not provide a review.

04/18/19 at 11:20 AM

NESFilipGamer | 100/100

This user did not provide a review.

04/18/19 at 11:19 AM

nate408 | 100/100

Overall excellent level i love the scenery,detail,the challenges and mainly everything about it overall nice job

04/18/19 at 10:10 AM

Mariogamerxyz | 100/100

Such an amazing level! Sorry but I don't have anything to say. The others wrapped up what could be fixed like the black scenery at the goal card not here but it's ok.

04/18/19 at 9:52 AM

Salvo_034 | 100/100


04/18/19 at 8:57 AM

Q22 | 100/100

that was truly creative level heree
reminded awesome old times of people chatting about ideas of alternative things in smf2
others are good pipe style and great use of alternative enemies
favorite is the lighting ball(not sure its name) spinning like a fashion italian pizza

04/18/19 at 8:28 AM

Build | 100/100

This level looks great along with the wind effect. The rain foreground effect looks neat and made it look great for a wind effect. The wind effect was great like with the moving floating flames, maybe I might make a level with moving flames?

The projectiles looked great and interesting, like with the hotheads, sparkles, bullet bills/cannon balls,wrenches moving along with the wind. The fans blowing back and forward creates a realistic wind effect.

I liked the challenges in this level as they were great. Like with the switch challenges, and more.

There isn't any black scenery where the goal card are at, but it's not your fault because of the autoscroll preventing the placement of the black tiles without them moving. A goal orb or a key and chest are alternatives for when you can't use black scenery for the goal cards because of a active autoscroll.

04/17/19 at 10:34 PM

AllenCaspe9510 | 99/100

I Actually feel like this is a really realistic level
+The Rain Effect did neatly and made it really cool to have such wind effect
+The Projectiles is also interesting because you have them coded just like an auto scroll
+The Challenges were great but some of the sections do get annoying
- Because of the auto scroll, The Flying Flames is a great concept but it just feels a bit awkward to me, especially when it goes out and back in or it goes above it. (Vertical)
-The Goal Card does not have Black Scenery, which is a shame.

Level Layout: 29/30
Enemies: 30/30
Power-ups: 20/20
Level Design: 19/20
Compliments: +1
Total Score: 99 (Medium - Hard)

[] Overall, I think for the goal card, In My Opinion, It would be nice if placed in an outro section.
Other than that, The Level was great, would have rated it 103 if none of those problems exist.

04/17/19 at 8:44 PM

Nuozzu4 | 100/100

Nothing wrong. I didn't see any cutoffs, great scenery, funny gameplay, nice music (music name?). Was a little hard to me because im not a smf3 player. Overall, Great job!

04/17/19 at 7:19 PM

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