• Description: ~Bowser's Black Hole | Star 1: The Endgame Begins~

    Video- https://www.youtube.com/watch?v=su2oYlcCRjM&t=291s
    The huge amount of space that this level uses is NOT unused as it is necessary for the central mechanic to work.
    Mario has travelled far, but he has finally caught up with boom boom, who now resides in a city near Bowser's black hole. The power stars are being fed into the hole. Whatever they're being used for, it can't be good. Mario must fight Boom Boom, who stands in his way. But this is only the beginning of the end, as Bowser will be lurking further on...

    Warning: If you take longer than about 20 minutes to complete any individual section you'll be caught by a spike wall.
  • Contributors: cbg by lc
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What Others are Saying

adam02oc | 99/100

Extremely late review incoming...
This level was amazing, not going to lie, and pretty damn challenging to boot. I may have cheated with entrance points a bit and snuck a few looks at the video, but don't tell anyone.
Anyways, let's look at the pros:

- Brilliant Level design and layout. The coin placement was spot on and your use of tiling and sprites could not have been better. They provided tough gameplay while in no way being unfair.
- The aesthetic was just perfect. The futuristic background/music coupled with the constantly moving metallic platforms provided something unique and unforgettable.
- The level's scenery was spot on in my opinion; not too cluttered or too scarce.

To summarize:

LEVEL APPEARANCE: 10/10
LEVEL FUNCTIONALITY: 10/10
AESTHETIC: 10/10
LEVEL GAMEPLAY: 9.5/10
GRAND TOTAL: 39.5/40
(Rounded Up): 99%

SUGGESTED DIFFICULTY: Extreme

To conclude: An epic level I'm glad I checked out!

10/19/19 at 3:16 PM

MrGerund | 96/100

Amazing gimmick dude, not something i'd ever think off and it offered a good amount of unique challenges, including the bossgiht, dayum.
using this technique you could've setup multiple "wavelengths" of platforms; different heights, varying lengths, distances etc. could've been used to have more than 1 ring and create more versitile gameplay because well... damn dude, 10.000x worth of gameplay??? excuse me but iwas pretty much doen for after 2000x, learn where to call it a day as this was by far way too long and VERY punishing!

challenges with bombs were timed and fun and all, but i felt like pits were pricely placed to prevent rushing to get the bomb to the place and induce a constant patience instead; this made you often lose 2-3 lives if you failed a challenge.
scenery wise you hadsomething quite good lookin going for the inavailability of L2 and it was quite clear where to go, but not always as clear what to do in specific challenges due to the massive backtracking.

when watching the video i was already bored of it at the checkpoint; try narrowing down your levels dude, i cant tell you enough to do that, as this was quite ruined by that.

96/100
~TFD

10/13/19 at 12:21 PM

Nuozzu4 | 100/100

This user did not provide a review.

09/27/19 at 3:56 PM

DESERT MASTER | 100/100

no words, just perfect

09/19/19 at 12:40 PM

cgdbec111 | 100/100

This user did not provide a review.

09/03/19 at 6:19 PM

javien322 | 100/100

What can I say about this level? In 3 words
Perfect
As
Is...
PROS:
Great music
Grade A enemy placement
Awesome Design!

CONS:


Difficulty: Extreme
Overall Score: 100
Overall Class: Gold

09/03/19 at 3:48 PM

LazorCozmic5 | 97/100

Of all the levels that used that particular cbg of mine this is definitely the most impressive out of the collection. To start with, I love the impeccable use of A7 and what you did with parts like X2220 especially for the amount of bob-ombs in one screen I normally would've cataloged as repetitive. You took creativity even further with the later sections with interesting uses of springboards and one-way backtracking! Aesthetically pleasing the visuals were, which actually kinda remind me of Galacticupola, the way the tiling was presented. And your choice of tiling fit the bg well, or mostly, except green pipes (I reckon if more color variety went with the theme it could potentially work) and scenery cutoffs (use tile[828] as top piece instead).

09/03/19 at 2:15 PM

NESFilipGamer | 99/100

Very solid level with fun challenges and original stuff, the only flaw in the level is these cutoffs: https://i.imgur.com/HlKeeQh.png I Don't make cutoffs like these again please. Other than that, very fun level to play. I'll give this level a 99!

99/100 (Extreme)

09/03/19 at 11:29 AM

przem1994 | 100/100

This user did not provide a review.

09/03/19 at 11:04 AM

LuigiXD/_29 | 100/100

i enjoyed the core concept of this level very much, the idea of solid moving platforms moving throughout the level is a really cool and fun concept and plays in some insanely interesting challenges.

the challenge of bringing bob-ombs to defeat hotheads is cool... but presents some problems. one, you can just damage boost through the hotheads with only a small fee. and if you don't want to cheat and fail to get the bomb there in time there is no reset pipe. this isn't a big deal though...

to cover the rest of the level would take forever (like, i hope that you didn't create every single platform and just hacked it or something because that would take forever) overall a great level with a fun gimmick

100/100

09/03/19 at 10:27 AM

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