• Description: Super Mario World Fusion 3-4 | Howling Cliffs
    Mario Arrives in a Slippery Mountain, When the Blizzard stopped, There were Troopas that climb the mountain, and there were a lot of Koopa Outpost that needs to be cleaned out, and maybe a Chance to discover the Frozen Castle.
    -Increased Difficulty
    -A Yield will effect when you rate this level below average.
    -Be careful of the Death Slope Glitch at 60x 1760y, I'd recommend not touching that area
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What Others are Saying

Fireborn | 97/100

The scenery was visually beautiful which was well executed. Enemy placement was spot on and had a good balance. Overall the level was enjoyable expect the first half felt kinda generic. The second half was better with better challenges. Also at y2360, when you get the two red coins as big Mario, the spikes above caught me off guard. Other than that, great level.

06/02/19 at 2:40 PM

Orangetack | 98/100

Your levels are like George R R Martin's books. Overly long, but rich in details that you can lose yourself in. Visually, this is perfect. Eye candy. There is such an attention to making the tiniest detail look elegant. Such as the way you can see pipes through slanted holes. Or the way small and big ice blocks pile up in the ground. Or pretty much anything, really. In terms of gameplay, this level doesn't reinvent the wheel but the enemy placement is flawless, at least as far as I can see. The first half of the level drags a teensy bit, but the second half introduces multiple vines and hammer bros. Great work.

05/28/19 at 3:41 PM

StarTigerrr | 90/100

This level was better than the 3-2. I like the idea. The level was really good.

Now the gamelay (the part you struggle with). I know it was climbing a mountain and all that, but it was just.... random. You come up with a great idea, lets say the single platform, and you use it once and never use it again. You could add a bullet bill or a volcano lotus or a koopa troopa. There are a bunch of ways to do this.

Scenery was awesome as always.

There were a bit too many enemies in some parts so you have to do tough jumps to avoid them. You can put an arrow pointing to a shell so the player knows what they need to do. There was a part of the level where I was confused what to do.

You have a power-up at the start and have the next power-up all the way at the start. This is how I do it: I put the power-up at the start, put a power-up in between the midway point, then at the midway point and the last power-up after the checkpoint. You could hide the power-ups so the player has to explore a bit. I like the midway point idea where you have to explore to get the midway point.

Good level, but it could have been a bit better.

05/27/19 at 10:54 AM

unitygaminggr | 100/100


05/27/19 at 7:35 AM

Nuozzu4 | 100/100

Excellent level, interestings challenges, nice scenery and again perfect tile desing.

05/26/19 at 9:23 PM

LazorCozmic5 | 98/100

This is... I--I'm absolutely mindblown by this level quality. Just... wow. Love the design. Everything from the scenery to the gameplay, was done with an incredible effort and creativity, and it turned out great. You've managed to make the most out of all of the aesthetics, having all the tiles fit into place perfectly. I also like how the color scheme of the theme itself contrasts with the background. The only hiccups to the design include a few blind jump instances which have occurred where jumping up would result in getting hurt by above obstacles. Some of the spike placements (y:2760 if you still possess a powerup by that point). Preventing potentially blind obstacles is good practice, which is what you have to do when working with vertical levels like this. The bush scenery mustn't be placed on corner tiling (y:0) either, as it renders a slight cutoff. Nice job, and level.

05/26/19 at 9:08 PM

DragonHeart | 100/100

Wow. The scenery and layout of the level was on point. Nothing bad I noticed about this level except the fact that it makes my levels look like garbage. Favorited!

05/26/19 at 5:51 PM

RacerJ4KE | 96/100

It was a brilliant level with great challenges and scenery, the only problems were a minor bullet bill cutoff at around 6500y and some sections just felt like you were doing nothing but a bit of jumping.

05/26/19 at 2:04 PM

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