• Description: Hello! Welcome to The Center Asteroid Field, part of the Lonto Star System (46H88R7). Currently this part of the galaxy has been taken over by Oozarks an army of conquerers. Your objective is to take back this part of the galaxy... without dying.

    Additional Challenge: Try to complete the level in 18 jumps!

    Warning: Slope glitches may occur.
  • Contributors: No additional contributors.
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What Others are Saying

LazorCozmic5 | 92/100

Slope glitches do occur but as a result of wrong slope corner type usage. The gameplay was pretty well thought-out based on the usages of platforms, with my favorite being the part with the long platform maneuvering challenge. Dunno why but I rlly liked the way it was used. I'm going to assume you forgot to change the track for the last area before the goal point, as the default music ended up detracting from the atmosphere and it felt out of place. The last dragon coin placement wasn't so challenging to obtain either, it's okay for it to be in plain sight but there could've also been an obstacle of some sort for it imo. Nice level i enjoyed it

07/16/19 at 6:15 PM

DrBrains | 100/100

it was a good level

07/06/19 at 3:53 PM

Nuozzu4 | 94/100

Agree with Orange and solidfire, i cant go up after y1000.

06/13/19 at 7:36 PM

JetWing34 | 90/100

This user did not provide a review.

06/13/19 at 7:23 PM

Orangetack | 82/100

On the whole, it's a really good level you have here, that could easily become an excellent level if its few flaws were cleared up. I love the way it starts with a descent (it's not often that one sees descending levels). The obstacles are easy yet really satisfying, okay, maybe not all the most creative but designed in a fun classic style. The visuals make the level feel top-class even though the gameplay isn't wholly unique on its own. I really like the way the first advance coin is hidden and the way the pipe to and from the bonus room is joined up. It's the kind of details Nintendo pay attention to. And the way you have to get to the bonus room is neat as well, although five 1ups seems a little excessive considering it's not particularly difficult to get into. Not sure what you were going for with the second advance coin which you don't need to put any effort in to obtain.You could have made the top area in map 3 inaccessible unless you entered the bonus room. There's nothing wrong with an easy advance coin, but it's a bit weird to put it at the end of the level, especially when there are only two advance coins in the first place.

There's also a slope glitch at y1000 in map 1, and the on/off switches can be a little unfair, as you can't see which blocks have to be activated until you're down there, at which point you can't get back up. Perhaps you were trying to teach the player to always hit the on/off switch by giving a path back up the first time it's used, and then removing the safety net in future iterations of the idea. But if you can't actually see the blocks blocking the way, it's unfair if there's no way back up.

06/13/19 at 3:46 PM

solidfire | 94/100

Once again good level, but there were a few tiling errors, where I could just go through the ground.(Around the area of the second switch press on the slope.) Also on the areas, where you had to press a switch to advance, you couldn't go up and causing you to kill yourself. That kinda killed my vibe with the level. A huge little detail I loved was the coin coordination with the bullet. I played the level twice just so I could enjoy the full level. That is how good this level it was, but there were the little nitpicks with the tiling error, and the killing yourself

06/13/19 at 2:28 PM

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