• Description: 5 advance coins, kinda hard, big blue bricks.
  • Contributors: No additional contributors.
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What Others are Saying

Fireborn | 90/100

Well... someone posted another good level. The forest scenery along with the bricks looked really good together. Transition from the forest to the temple was just spectacular. The custom music gave an upbeat vibe which is good. The enemy placement was good along with the challenges. There are a few issues within this masterpiece, first the ladders are cut-off at x1940. Another issue is when you go into the underwater section and swim on the ceiling, the jumping animation comes which isn't logical for swimming. Be sure to place water titles in layer 2 above the ceiling so the swimming becomes smooth. Also you should move the blue switch as LazorCozmic5 said because the bullet bills are annoying in that section. Other than that, great level.

08/29/19 at 3:27 PM

LazorCozmic5 | 92/100

Ah, finally someone posted a good level. The theme was done great, the transition from forest to temple interior was seamless along with the music which provided an upbeat vibe as I was exploring the level back and forth though I'd recommend utilizing some sort of outline for the brick tiling so it doesn't look ugly/cutoff, same with the climbing ladder. I'd recommend putting an arrow for X2800 as well as moving the blue switch elsewhere as it can create problems with the bullet-bills if they're still on screen when you go down. As for the maze-like layout and the backtracking it all seemed yet well done, although it'd be great if the challenges were more varied as well.

08/26/19 at 7:11 PM

awesomeness777 | 100/100

Wow... I spent 30 minutes trying to beat this so that must mean that it's really good (and hard) xD

I really liked the temple theme and the music was great too. The scenery was good and made it look like a foresty. I also liked how you executed the background change well.

The challenges were also fun (obviously). I liked how you used enemy variety so it wouldn't get boring, but it still didn't mess up the theme. The enemies were also placed well and the backtracks were done in a cool way.

Overall, as JW said, this level was a great example of a templel level. The challenges themselves weren't unique, but the level as a whole was.


Edit: Yeah, the chucks were a bit overused tbh

08/26/19 at 1:16 PM

JetWing34 | 100/100

Dude, this level is beyond the fifth dimension!

I absolutely loved the scenery and the tile placement implemented in the level, and the challenges designed in the level were textbook perfect. If you're trying to look up "Temple Level" in the Urban Dictionary, then this level code should be pasted onto the website!

Like, palace switches and riding on flying beetle shells are one thing. However, the way you had us collecting Advance coins is beyond the outer limits!

Overall, this is the greatest level from you so far. I hope to see more levels like this!


08/26/19 at 9:40 AM

WhitherBossXD | 100/100


08/23/19 at 10:05 PM

DrBrains | 100/100

found nothing wrong this level because there are no cut-offs or anything wrong with it and it was really good and again it nothing wrong with it very good job

08/23/19 at 7:30 AM

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