• Description: This is a automatic level, so just see and enjoy!!if it reaches 70 percent I will do a part 2
  • Contributors: No additional contributors.
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What Others are Saying

wolf870 | 100/100

This user did not provide a review.

08/17/19 at 2:28 PM

DrBrains | 100/100

cool

08/07/19 at 12:15 PM

MrGerund | 55/100

the level was a mere usage of springs and flying beetles, it made for quite bland seyups as a whole combined with an autoscroll.

it wasn't bad, but it wasnt good either due to how lazy it felt, try going all out on your hold nothing with tons of close calls and a spectacular show in front of you; environment and clutch

that is what makes a good level, this level had quite of a mediocre amount of it, making it as i said before, pretty meh.

to mprove play other great hold levels, thats the only real advice i can give.

55/100
~TFD

08/06/19 at 12:24 PM

awesomeness777 | 52/100

Yeah... this level was pretty lazily made. A hold nothing level in autoscroll just doesn't work out...

This level utilized springs and autoscroll pushiness to move forward (and being pushed by the autoscroll), and there weren't that many close calls. The ground was also pretty flat in most areas where there was ground, so there was a lot of empty space. The scenery was okay though (and the effect changers were good too). I also liked how you used on/off switches and shells and stuff.

Difficulty: Easy ---- It's a hold nothing level, it's not that hard unless you have ADHD or something

08/06/19 at 9:20 AM

JonahtheWhale | 76/100

gives you exactely enough for a 70 according to my math. HOWS YOUR MATH!?!?!?!?

08/05/19 at 3:33 PM

allegoryfk | 100/100

I loved the best I played in life. I can't wait for the second part. I really felt somewhat tense and the level helped me

08/05/19 at 3:12 PM

The Cyan Yoshi | 72/100

Its the laziest dont move level ive seen (Not that its bad, but the springs are literally just making this lazily designe) But, the level is pretty good

08/05/19 at 2:26 PM

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