• Description: A castle that will need to escape before you will be captured by Bowser's minions.
  • Contributors: No additional contributors.
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What Others are Saying

LazorCozmic5 | 45/100

Not too shabby, but it sorta goes without saying that you can spice it up a bit, avoid flat layouts, and fill up on some interesting enemy placements instead of recurrent enemies in groups that just make the level seem unprofessional.

10/08/19 at 3:06 AM

BananaMan 248 | 61/100

Great level, but it has an error:
The blooper (after the checkpoint) doesn't work beause it die. I should put blocks or change enemies...

09/25/19 at 3:36 PM

DrBrains | 100/100

This user did not provide a review.

08/18/19 at 5:39 PM

Orangetack | 45/100

Shows a bit of promise but the gameplay isn't interesting. As said below, it's pretty much a load of enemies one after another. None of the enemies are really placed in a creative way. It looks like you didn't think a long time about how to place enemies optimally. The layout is pretty boring too, there is a lot of flatness. This is especially the case near the end. Because the enemy placement is so basic you can rush through it very fast, and it felt more like an x2000 level than a x4000 one.

The checkpoint doesn't work because you didn't place entrance 2 next to it. When Mario dies after a checkpoint he respawns at entrance 2 but you didn't place one. Also, after the checkpoint there is a pointless blooper that falls offscreen.

Visuals are mixed. It's good that you put scenery. I like what you did by putting plants on top of columns as they look like potted plants. But the longer bushes and trees look weird in a castle level and waterfalls coming from the ceiling don't look right. Brown castle pillars should be shadowed at the top, so you should use the shadowed pillar tile at the top of any brown castle pillar. You could pay more attention to details, like you did at the start where lavafalls come out of pipes. Lava coming out of a pipe makes more sense as there's actually a source for the lava. It's a shame there wasn't more lava in the level, as it provides some visual variety to the usual drab greyness of the castle. The golden floor at the start looks nice as well, would have been nice to see more of that in the level.

Finally, an error at the end is that the goal point is too low down so it looks like Mario is walking through the ground.

08/14/19 at 4:01 PM

Depo | 75/100

This user did not provide a review.

08/14/19 at 3:58 PM

JonahtheWhale | 70/100

good level but some things i did notice. for one the castle tiling on the ceiling is a bit cut off on a few places. it is visually distracting. as for the rest, im a bit confused why you put a blooper near the checkpoint since it sinks because it is a rip van fish. after that, im afraid the level goes downhill after the checkpoint. before it i liked the entire design and level structure, but after that, it just turns into a linear level that's rather boring, uninteresting, and just feels like an enemy rush with no payoff. its also disappointing how theres no boss after the level is done. and how mario walks through the ground thanks to the positioning of the end card. most of your points are rewarded for the first half of the stage, but the second half is really where everything falls flat im afraid.

edit: you also need to put a secondary entrance. your checkpoint doesnt work at all otherwise.

08/13/19 at 8:44 PM

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