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What Others are Saying

Christopher | 75/100

This level was easy.

05/04/20 at 9:55 AM

SZOKERICHARD98 | 100/100

Great level...

03/07/20 at 5:12 AM

Hakan Pekcan | 85/100

At first glance, I thought this level was impossible, but it wasn't, but when you go straight to the right, the level is won, but the background music makes this level very difficult :)

08/25/19 at 5:05 AM

cgdbec111 | 75/100

Here's the things I didn't like about in the level:
-At X: 0 Y: 240, the Thwomp is slightly too close to the player
-Weird background and/or music choice
-At X: 1000 Y: 240 and X: 1500 Y: 240, the springs were kinda tedious
-At X: 300 Y: 240, X: 1700 Y: 240, X: 1400 Y: 240 and X: 680 Y: 240, the spikes looked tedious
-The level was too short
-There are a ton of cutoffs
-There are a TON of unused space
-There are no scenery
-Lack of enemies
-Enemy placements is bad
-Enemy choices is bad

The rest of the content in the level are okay.
I'll be honest with you, the level looked like it was made less than 5 minutes.


08/24/19 at 9:34 AM

Takato136 | 70/100

Muito bom, pena que o level é muito curto, mas da para se divertir mesmo assim.

08/19/19 at 10:46 AM

Nathan nathan | 79/100

A hold right level, huh? It's been a long time since I've seen anyone make this. So, let's review.

There is no scenery, which is not a good thing because the level looks empty. There are cutoffs with the tiles at 0X, 140X, 240X, 400X, 900X, and 1440X. The pipe at the end of the level was not really needed. The challenges were pretty simple but if you're going to make a hold right level, you shouldn't have to use springs frequently (I'm taking about the end of the level). Enemy placement was decent enough, but you could've put the Thwomp a little bit higher so that the player doesn't get killed instantly. Also the level was way too short. You should utilized all of the X-space and more of the Y-space. Overall, it was a pretty nice level. I will give it a 79/100. Could've been better though (Easy) :3

Things that I have points away for:
No Scenery (-5)
Tile Cutoffs (-3)
Unnecessary Pipe (-1)
Too Much Springs (-2)
Enemy Placement (-2)
Too Short (-4)
Not Enough Y-Space and X-Space Usage (-4)

08/19/19 at 10:11 AM

DrBrains | 100/100

good job

08/19/19 at 9:20 AM

awesomeness777 | 22/100

This level had some nice close calls, but it was way too short. Also, the spring part at the end was kinda cheesy tbh.

08/19/19 at 8:18 AM

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