• Description: https://pastebin.com/7ZGCsZFF

  • Contributors: No additional contributors.
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What Others are Saying

LuigiXD/_29 | 25/100

(almost) every time i see you levels i feel like i'm repeating myself, please listen to our words and you may be able to make GOOD PLAYABLE NON-LAGGY levels.

cutoffs, no scenery, boom boom can fall off and make the level un-win-able, boring, laggy and enemy spam.


08/31/19 at 2:27 PM

Adyj | 25/100

Okay, I guess this is a little better than what you've been coughing up recently, but all in all, it's still a very bad level.

The main reason why you lose points here is because of the giant enemy spam. First of all, it lags the game a LOT!!! Second of all, it's annoying and doesn't add anything to the gameplay (besides the awful lag). The thwomps at X:35 had no reason to be there, the piranha plants at X:54 - X:79 was a giant effortless enemy and pipe spam, the saws at X:84 - X:130 got extremely tedious extremely quickly (that was the one thing that wasn't slow), the enemies near X:137 was just there to get tossed into the lava while the coin platforms was just boring, and there was absolutely no reason for the thwomps and springs during the Boom Boom fight, besides adding to the already horrifying lag. Also, as JetWing34 already said, Boom Boom could easily just disappear and never come again after he rides those rotating platforms, which is not good.

The tiling was also a giant mess, as there are CUTOFFS EVERYWHERE!!! Your tiling needs a ton of work. Don't listen to LevelRem. "found nothing wrong this level because there are no cut-offs..." is a lie. The only place there weren't cutoffs were in the pirahna plant and saw sections, and those places were still very boring in terms of decoration and visuals. Scenery-wise, there was none. I need more pillar tiles and those gray brick-like tiles in this level.

Final Difficulty: Medium
Final Rating: 25/100

Lag... ... ... ... ... and more laaaaaaaaaggggg ... ... ... ... ... ... ... AND EVEN MORE LAAAAAAAAAAAAAAAAAAAAAAGGGGGGGGGGGGGGGG!!!!!!!

08/29/19 at 11:02 PM

JetWing34 | 55/100

Okay, so this level is a definite work in progress.

First of all, this is definitely not the best use of Super Mario Construct in my personal and honest opinion. Leaving the level full of cutoffs and monster overloads definitely will not work at all. Even worse than that, in the boss battle, Boom-Boom can fall off the rotating platforms and never respawn. The only reset is intentionally giving up on the level and restart at the midway point.

Giving this level a 55. Try your best not to leave cutoffs like that by adding more tiles that can prevent them from happening. Literally, what I meant are the fitting tiles that have the black line art.

08/29/19 at 3:31 PM

LevelRem | 100/100

found nothing wrong this level because there are no cut-offs or anything wrong with it and it was really good and again it nothing wrong with it very good job

08/28/19 at 10:09 AM

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