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What Others are Saying

wolf870 | 80/100

This user did not provide a review.

10/26/19 at 12:12 PM

LevelRem | 100/100

This user did not provide a review.

09/02/19 at 12:47 PM


HARD but cool

09/02/19 at 11:08 AM

Fireborn | 20/100

This user did not provide a review.

09/01/19 at 6:21 PM

LuigiXD/_29 | 20/100

This user did not provide a review.

09/01/19 at 2:08 PM

Adyj | 25/100

Gameplay (Main Level)
Overall, gameplay was very bland. There was not much to do in this level other than jumping on platforms. The beginning seemed okay-ish using the autoscroll to bend the bullets' projectiles (think this was Orangetack's idea), but that was the only part of this level that wasn't bland and boring. I guess I could recognize the lack of an enemy spam in the first part of the level, but other than that, you don't have much worth talking about in terms of gameplay.

Design/Scenery/Tiling (Main Level)
This also is still pretty bad. There are cutoffs at X:740 - X:960 for the ropes. I don't think there are any other cutoffs, but there is little to no scenery in this level. There needs to be some kind of pillars or semisolids or something that acts as scenery.

Bonus Coins
Not very good either. The first one is just staying on a platform until the coin scrolls to you. The second coin is just climbing. Not much here.

The Final Boss
Okay, there is absolutely nothing good to say about this level. All I had to do was not touch any of the shells to kill Bowser. First of all, these shells should not have been accessible, since kicking them is way too easy to do. Second of all, the star tricks you into destroying these shells for 1-Ups, which I didn't like. And finally, fighting Bowser in a region with a greater height than normal makes spawning Bowser very weird. I was actually stuck on this section for a long time, jumping around, not knowing what to do because he wouldn't spawn.

Final Difficulty: Easy Peasy (NOT Extreme)
Final Rating: 25/100

Why is this rated extreme??? WTH???

08/31/19 at 6:05 PM

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