• Description: Welcome to the NITROWAVE !

    There are many challenges that await you in this jam packed adventure. Everything is possible, tested, collected, no game over...if you are skilled enough.

    for that reason I give out 45 lives to complete my final challenge for you all.

    This will be my last kaizo level for as of right now, for now on.

    This level is not meant to be speeded through .It is part puzzle part kaizo.

    Many things will require some thinking, especially the star coins!

    Invisible blocks are marked with a blue block icon, and there are several tight jumps.

    Instructions on how to use site:

    If does not load, please go up to the lock icon next to the url of the site and choose run flash.

    Then reload and see if it runs, if not, contact me.

    DO NOT run this in normal SMF2

    Fun facts:

    - Bouncing off enemies are different, hold jump to do low jump and let go of jump to do high jump

    -You can play as LUIGI!

    - Secrets are everywhere! From Secret words in terrain, to little refrences to other of my levels, in fact.

    The WHOLE level layout in map 6 is referencing my very first level! it may be hard to see at first but when put together it is somewhat similar

    -Nothing so far is unintentional, if there are glitches let me know.

    -Follow the coins!!

  • Contributors: No additional contributors.
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What Others are Saying

LuigiXD/_29 | 100/100

This user did not provide a review.

12/27/19 at 10:24 AM

IggyHopxD | 100/100

This is beautiful.

The hack is amazing, not only that, but the level looks so cool with the hack's scenery in the way you've made it, plus the music and the challenges, it's a masterpiece. It all fits so well together, even when it's overclustered. It's just awesome.

So I'll give you a 100% and a hard difficulty. Very good job Nitro :)

12/23/19 at 4:54 PM

the trollmaster | 100/100

This user did not provide a review.

12/23/19 at 5:03 AM

LazorCozmic5 | 95/100

A very good showcase of the edition. As always, an alluring theme that also mixes refreshing platforming. The one thing that quite pissed me off was the use of the 'up' arrow key is reversed from the standard one where instead of springing higher from an enemy like in normal smf2 you don't, and vice versa. And while I'm aware this was a deliberate change deviating it from the original counterpart, it was very easy as a player to screw up given some of the setups.. the other thing I wasn't really fond of was the load of scenery. Flashy as it looks it felt like there was too much of it in places thus rendering disturbance to the gameplay, especially since the re-textured tiling style differs greatly to that of normal smf2, if you know what I mean...

12/19/19 at 3:00 AM

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