• Description: Part two of the Bowser's Castle series. We enter the hallways which seem to be different, as if Bowser decided to renovate his castle and remove a lot of the lava and thwomps (which you'll see in the next level). Bowser knew Mario would come after him for turning everyone into bricks, so he setup some defenses in his hallways, which were redesigned to make his castle more suitable for his princess.

    This level is much bigger than the first one and can take a while, but it's playable and free of glitches and warp pipes. It took me a while to make but I finally did it.

    By the way, any custom music used in my levels can be found on http://smfcustommusicdatabase.weebly.com/.
  • Contributors: No additional contributors.
Rate this Level

You'll need to login or create an account in order to rate this level.

What Others are Saying

Adyj | 82/100

Gameplay
Gameplay here wasn't the best, tbh. You started with a single koopa easily defeated with a fire-flower, but then, the hits from the shells after that felt kind of cheap. The section with the hammer bros was decent, but then the bullet bill section with the bouncing red koopas got kind of repetitive. the blue flying koopas after that weren't as cheap as the shells, but still kind of sudden. the chucks at the end of the first room were fine, and that's the first room!
Second room started out fine, but there was another cheap shell kidk from another blue koopa. The blocks here did feel a little repetitive (maybe more of a Design/Tiling/Scenery than Gameplay). Neither path in the next section were really interesting though. It was just koopas and bullets, followed by more koopas and bullets, followed by more koopas and bullets. Finally, you've got more cheap hits with the blue shells, though by now, I kind of been expecting it, since you seemed to like them so much.
Final room didn't have much going for it. It was just a couple of jumps, and then the end. I do have to agree with awesomeness777 with the Stamina Mode for this level, though. This is a pretty rare occurence of Stamina Mode actually working out.

Design/Tiling/Scenery
Design seemed decent in the level. I liked the Bowser statues throughout the level, as they provided a pretty good theme across the level. I do with sections like X:1360 - X:2200 Y:480 had more scenery, though. Along with the repetitive gameplay, these sections felt rather empty. I do like the background design of the second room. Even though it repeated, it never really felt repetitive, and actually went really well with the level. Last section seemed rushed, though. There wasn't as much scenery here as I also wanted. I also felt as if the tiles here didn't really match with the rest of the level, especially the blocks in the lava (btw, didn't the text box say there wasn't really going to be lava in this level?).

Final Difficulty: Medium
Final Rating: 82/100

You sure seemed to love those blue koopas and shells...

10/17/19 at 6:22 PM

Luigi_Awsome | 85/100

Nice Level, EVERYTHING WAS GREAT! Just Enemy Spam.

10/05/19 at 11:10 AM

EccentricEmerald | 95/100

The scenery was good, the music was great, and the gameplay was repetitive but even better. Well done!

10/04/19 at 8:29 PM

awesomeness777 | 84/100

The first section looked really bland due to the lack of scenery, but the other 2 sections looked good. This level also had good challenges, and I liked how each section had a slightly different theme. I feel like this level was somewhat repetitive though, and that there could've been more challenges that were related to other obstacles (like spiky things, switches, etc.)

Difficulty: Medium --- Stamina mode was actually used quite well, but I feel like 4 lives would've been better since I was pretty careless in the first section

10/04/19 at 7:29 PM

Galatas1 | 100/100

This user did not provide a review.

10/04/19 at 6:45 PM

LuigiXD/_29 | 80/100

This user did not provide a review.

10/04/19 at 9:29 AM

Dale | 85/100

Fun level, but a bit repetitive. I like the music database site. That's awesome. I will give you a 85 and medium

10/03/19 at 2:27 PM

    No actions to display.