• Description: Part 3 of the Bowser's Castle series is the biggest one yet.

    After getting past the warmup hallways, your fire flower is suddenly missing. Bowser stole it, and the only way to get it back is to find a lava cave below the castle. Of course, you'll have to go through his prison and torture chamber first, and it's not a fun place to be. It's dark and filled with imprisoned toads. Remember, Bowser wants to turn them into bricks, so plumbers can break them.

    This level is harder than I thought it would be at first, but stamina mode makes these extreme levels easy to play. Also, I'm surprised my last level (Bowser's Castle II) even got rated as high as it did. I was expecting it to average in the 60s or 70s. Yes, I will take any ratings, not just the ones above 70. If my level is somehow incomplete (and I've tested it), then rate 1, write it in your review, and I will fix the problem and republish.
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What Others are Saying

Oscar CD | 100/100

This user did not provide a review.

10/21/19 at 3:31 PM

solidfire | 89/100

nice scenery, but too many enemies. kinda feely spammy. i don't know what will fly out at you or when a saw appears.

10/10/19 at 10:46 PM

the trollmaster | 97/100

This user did not provide a review.

10/10/19 at 11:13 AM

MarioMaster1 | 84/100

All in all a somewhat commendable effort. Certainly level design was thorough, & I enjoyed the maze like concept. The level was of a substantial size, & certainly enemy placement was exceedingly well thought out..it is most apparent that perspicuous due care & attention was put in place in this area of your level. Later on your level received a well needed dash of colour, & indeed whilst I understand the appropriateness of the general 'gloomy' theme of much of your level, I did surmise that it did need either a dash of colour earlier on or perhaps some greater variation in the level design. Not to say that there were no original touches whatsoever, indeed the use of the 'Toad' character (most especially at the beginning) was one such creative feature one could perceive, however throughout your level these original touches proved in ever greater scarcity. Nonetheless...overall, the design of your levels' construction was rather solid. Also of note was that the level certainly improved the further on one travailed.
Furthermore your level proved a well constructed & somewhat formidable challenge, & while it lacked the exquisite touch in design, & the 'fun factor' so to speak, it nonetheless improved throughout regardless. In my humble opinion some extra colour or design would most certainly have improved playability, but it was still a fairly enjoyable romp all the same, & one with a substantial challenge to boot.

10/09/19 at 9:44 PM

BananaMan 248 | 60/100

Good level, but to be honest, it's very confused to me.
Also, to be honest again, I don't like the brown castle part, I should fill all this part with the brown blocks.

I will give you a hard vote

10/09/19 at 8:28 PM

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