• Description: I know I haven't published that much on here. I was planning for this to come out last month. Anyways, hope you enjoy this :3

    Story: Toad has taken Mario and Peach to somewhere close to the sea. Now Mario has to adventure through this seaside place to get to somewhere dark and spooky.
  • Contributors: Background edited by me (Nathan nathan) Original from Build
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What Others are Saying

ThePurpleFlyingCat | 100/100

Awesome. 100/100

11/10/19 at 8:28 AM

Gamerclm678 | 85/100

The level was enjoyable, although there were a few leaps of faith, which were partly because of how the camera is a little weird sometimes. But still a great level with great decoration all the same. 85/100

10/20/19 at 1:01 PM

LazorCozmic5 | 80/100

Not bad, a couple leap of faiths but nothing too daunting. You can test your levels more thoroughly but you had nice visuals.

10/19/19 at 5:17 PM

Galatas1 | 85/100

This user did not provide a review.

10/18/19 at 1:15 PM

LuigiXD/_29 | 75/100

this level is visually stunning, however, the gameplay itself could use some work...

the first arrow was fine as it told you exactly where to go, but even then there was a nipper plant right next to the landing area... never a good idea. the second jump (1220 x) also needs an arrow because if you jump ahead of time the screen scrolls up and you can't really see where to land. after that is a bullet bill jump (1580 x), which would be fine, if there was a launcher and was visible when you get to the edge of the platform. you can't see the bullet bill until after the leap of faith making it so you have to be really lucky for you to not die. and it doesn't help that the bullet bill is in a really awkward place making it nearly impossible to do after you know where it is. next, if you take the up path at 2480 x you can't see where to land, the first time i jumped i landed on a nipper plant only to realize there was a bottom path. the hammer bro 300 x was awful to get past without damage boosting. at 3420 x 0 y was another blind jump, which wasn't awful, but still. the rest of the level was fine, as you used arrows after the checkpoint, but speaking of, the level is almost over after the checkpoint.

good stuff? the springboard on/off switch & p-switch's were used greatly in this level, and, like a said before the scenery was stellar and the platforming was fun for the most part.

i know this is a kind of nitpicky review, but keep this stuff in mind for your next level. overall a well made level that only the 2nd half seemed playtested.


10/18/19 at 9:07 AM

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