• Description: Level inspired by Earthbound's Deep Darkness. Remember to not go too deep into the water.
  • Contributors: No additional contributors.
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What Others are Saying

Gamerclm678 | 85/100

This Level does in fact live up to the medium difficulty it was given, and while it is a very decent challenge, there were a few things it doesn't quite adequately represent.

- there were several times where this happened: file:///home/chronos/u-c85e270ea095cef128d2f96b98275bd11ee85fc1/MyFiles/Downloads/Screenshot%202019-10-22%20at%203.46.24%20PM.png and it doesn't look very good.

- Underground, instead of having a spike trap that could potentially game over the player, instead, have a door or pipe that takes you back to the enterance pipe, which will cause the coin to respawn, as well as the P-switch.

-Sometimes the background changers were a bit jarring, and could've been done better, and all of them can easily be jumped, removing the entire purpose. instead, have them go to the ceiling so the player won't accidentally skip them.

Still a good level, so i give it 85/100. Welcome to levelpalace!

10/22/19 at 3:51 PM

Galatas1 | 50/100

This user did not provide a review.

10/20/19 at 11:39 PM

the trollmaster | 76/100

This user did not provide a review.

10/20/19 at 10:53 AM

adam02oc | 60/100

Welcome to Level Palace and congrats on your first level
Let's review your Pros and Cons...

* Pros:
- The level's unique feature is something I have never seen before. It may not have been executed perfectly, but the idea itself was brilliant.
- The music fit the theme of the level pretty well.
- The gameplay was decent enough.
- The first Map looked pretty nice and wasn't too barren. The trees were a nice touch.

* Cons
- Your level's functionality was all over the place. Some examples include placing the coin before the P-Switch so that the majority of players will softlock themselves, the broken Spike Tops on single tiles challenge (Tip: Try placing a Special Block in Layer 2 behind the tiles) and the weird checkpoint which spawns you in Mid-air for some reason.
- The aesthetic of the level was constantly ruined by changing backgrounds. If you're going to change a background, I'd recommend doing it over a warp pipe or door, so that it doesn't seem too abrupt.
- The second Map was a bland and boring wasteland. Try adding in some scenery next time, such as fences or pipes.
- The gameplay was decent enough, as I mentioned, but it could have been better. Try adding unique puzzles or challenges that differ from the generic trend of enemy dodging.

To summarize...

(Exact Percentage): 60%


REMEMBER: Make sure to test your level as much as possible so that it's the best it can be!

10/20/19 at 6:52 AM

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