• Description: A snow cave level I made last year that's all about shooting fireballs like a maniac. I used the health mechanic because screw losing your power up for getting hit once. I made some slight changes from the original level, but's here the video in case you'd rather watch the level and defeat the purpose of the site where were suppose to share and play other people's levels.

    Edit: Fixed the reset warp softlock at the end of the level.

  • Contributors: No additional contributors.
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What Others are Saying

One | 95/100

This user did not provide a review.

12/28/19 at 3:40 PM

Nuozzu4 | 100/100

Well Sego, here i go with my review:

Overall, great level level. Music fits very well and the atmosphere its fantastic. About gameplay its fine and interesting but a bit tiring for me (just a bit). The challenges were good and fairly so good job for it. Desing and scenery its fine for me. Great level as i said before and great job!

The best part: x1220 y0

Hard and 100

11/09/19 at 11:51 AM

Tomi444 | 100/100

This user did not provide a review.

11/09/19 at 8:47 AM

Fireborn | 97/100

Wow! This was one of the best pending levels I've seen all day. I liked the concept of breaking the ice spamming the space button to shoot them fireballs. The advanced coin placement was great. Scenery and the visuals for the ice cave was well done. My only complaint was the last challenge where you have to get the fireball timing right and duck under 1 block long passage. It was a bit tedious at times which took me a while. Other than that, it was a well done crafted level.

11/08/19 at 10:40 PM

LazorCozmic5 | 94/100

Aha! Finally a worthy level. The concept was unique and clicked well, and while I admit that spamming spacebar can get tiresome sometimes, you had interesting setups. My only gripe was the reset warp softlock (fixed) but then the advance coins exploitation via warp people always seem to overlook. The first advance coin dealt with this, not sure about the other ones but no reason it couldn't have been avoided. And you wonder why I (almost) never place advance coins with warps involved :P
Another upset was the yellow palace switch can look floating if you clear the ice blocks first. And besides the concept itself being a bit tedious, there's not much else to say, one of the best pending levels I played in a long time.

11/07/19 at 12:43 AM

Zeekie Joe | 100/100

Really good! I liked the scenery, I liked it a lot! It was pretty difficult tho. That's a good thing! 100/100 good job!

11/06/19 at 11:35 PM

Lyric_TheLegend | 100/100

This user did not provide a review.
Edit: This is my 100th review!

11/06/19 at 6:28 PM

NESFilipGamer | 100/100

This user did not provide a review.

11/06/19 at 4:35 PM

The Flying Dutchman | 93/100

splendid level, i really liked the style of just spamming your fire balsl whiel still being extremely vulnerable to hits.

i like the unique setups with the fire brox and layered ice blocks, maybe there were too many ice blocks at times tho and required challenges too much waiting.

my only big complaitn would be the last challenge as it was overly tight with how you can use fireballs, the duck and 1 block gap and the fact the reset warp was useless as it'd do nothing but reset you back to normal big mario, softlocking you.

the visuals and atmosphere looked really dandy and overal a great level!
ps, make the checkponit a safe spawn next time


11/06/19 at 3:35 PM

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