• Description: I am finally back to create levels, It took me like a long time but right now, My Hiatus is no longer persisted and im ready to strike the full of my edited Levels. The reason why i actually quited Level Palace because of frustration and anger issues from creating and editing too much scenery, Kinda defeats the purpose right? As of course right now Im witnessing in the future to create another Engine of SMF, so be sure to be hyped!

    After Mario escaped the Terrible Ruins of Bowser's Captives. He came into a mystic forest that he never saw,
    Mario nearly get there in time.
  • Contributors: No additional contributors.
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What Others are Saying

wilserkormak | 76/100

This user did not provide a review.

05/18/20 at 12:26 AM

JetWing34 | 85/100

This user did not provide a review.

12/24/19 at 12:30 PM

The Flying Dutchman | 73/100

ah yes thank you for this grand generic grassland adventure o genericness, i feel enlightened by the gods...

the gameplay was pretty ok, same for the visuals but... it was quite skippable and not too innovative and you repeated similar challenges quite a lot, making it a bit bland... not bad comletely but mainly underwhelming.

the bonus zone could be used for an easy fireflower to blaze through the level.
i liked to just blaze through it tho so you got that good aspect to it, lemme see...


12/20/19 at 8:47 PM

Stevedoublesteve | 90/100

This is a pretty solid level. It had quite engaging challenges and included many of the things I would like in a flash level. My only gripes with this level are the poison mushroom and the two bullet bills that come at you while you're on the platform.

Good level design, good everything. Good job!

12/07/19 at 9:13 PM

Tomi444 | 92/100

This user did not provide a review.

12/06/19 at 4:34 PM

LuigiXD/_29 | 88/100

This user did not provide a review.

12/06/19 at 3:58 PM

Takato136 | 100/100

I like this level, this level is a best lvel of i playated, i love this level, this is the best level of the mario flash

12/05/19 at 4:53 PM

Triplebarrel | 61/100

The gameplay in this level isn't satisfactory for me. From there being poison mushrooms to bullet bills at 2560x where half of the time you'll probably die to them because of how little reaction time you're given to jump over. But some of the time, it feels like an enjoyable level. Most of the reason why I didn't like the gameplay is because of how unvaried the enemies are. You could have added different coloured goombas and flying koopas to spice it up. (15/30)

The design in this level has its ups and downs, like 3240x where it's really empty (aside from the trees) and 2880x where it feels like a complete level. I'd say to add a little more variation with the block design but other than that, it's very good. (22/30)

The scenery in this level is very good for SMF1, with there being trees and grass filling up the level. I'd add some more scenery at 3240x though. (14/15)

Originality isn't present. It seems like another generic grassland adventure™️™️™️ to me but the scenery makes up for it a little. (10/25)

Overall, this level gets 61/100 and a Medium difficulty rating. Needs minor improvements.

12/05/19 at 10:11 AM

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