• Description: A generic world 1 cave level with a secret exit.
  • Contributors: No additional contributors.
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What Others are Saying

Skeleboi 173 | 90/100

Well this was a nice cave level, but i didn't know how to get to the secret exit, or i was just lazy to do it, btw i didn't take points off cuz of that, the ninjis you have put in this level is fitting, here's an idea: mabye add a effect like darkness? And as i said before, ignore that i'm late to this series.

Difficulty: Easy

05/17/20 at 6:37 AM

Wynn Liaw | 75/100

The secret exit needs more Koopa Troopas in the level.

05/14/20 at 6:57 AM

JetWing34 | 90/100

It's a pretty good level, I have to say! I beat the level both ways - normally by the goal point and another by the key exit. Easily, it is one of a few good examples of how to make a level in a series! I don't really feel too pessimistic about this level at all, and the design of the level was very well done.

Although I have nothing much to say about this level, you deserve a higher rate than what the others gave you.


12/25/19 at 6:17 AM

LazorCozmic5 | 95/100

This user did not provide a review.

12/24/19 at 5:29 AM

PROPLAYEN | 70/100

This user did not provide a review.

12/16/19 at 5:47 PM

MrGerund | 72/100

level was pretty ok but didn't have that much to it... you could easiyl cheese the key n pswitch with the shell and discover the secret section falling down that way... also that spirng section was pretty nullified because of this really. the power-up distribution was a lil bit on the extreme side as you gave out like 2 easy fireflowers at the begin and halfway through the level or so.. making it no chore to finish this in like no time.

it had a charm to it but well... the charm felt a bit lazy and the design behind it was mediocre... so..


12/09/19 at 4:22 PM

LightSage1331 | 80/100

Pretty good level, aside from the tiling error that causes mario to be able to go under the flooring above where the key is, causing the player to get stuck with no real way out without resetting the level. The gameplay felt a bit repetitive at moments, but otherwise a good little level to play.

12/09/19 at 3:56 PM

Orangetack | 66/100

This level was... okay. On the visual side, unlike 1-3 it doesn't have enough scenery. This leads to it looking too bare.
Gameplay is somewhat decent, though not exciting. Just standard enemy jumping, really. This gets repetitive. It's possible to make a level that uses enemies and objects in inventive ways, while still making it have a classic feel. So yea. Wasn't a trash level, but wasn't great either.

12/09/19 at 8:56 AM

PetsaresweetYT | 100/100

I really liked this course. For starters, it was well decorated. I enjoyed the details added like the crystals and such. I also liked the level design of each section. It felt organized and well thought out. The secret exit was challenging enough for me to feel a healthy amount of satisfaction. Nothing wrong with the level that I could spot.

12/07/19 at 9:06 PM

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