• Description: Another generic smw level.
  • Contributors: No additional contributors.
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What Others are Saying

Skeleboi 173 | 90/100

You're doing well so far on this series, nothing was wring here, except for the on/off switch part, if the player hasn't triggered the shell and they're stuck in the pit, you could of atleast put a reset warp, this is all i got to say, also liked the racoon leaf 3-up moon secret.

Difficulty: Easy

05/17/20 at 6:48 AM

MrGerund | 89/100

jolly to play and explore, nothing overly special though and just a good play.
standard levels require checkpoints, try putting those in levels like these... they arent nescecary but still nice to have.
the level had nice exploring, it dimmed down near the end though, which was a bit of a dissapointment.

my only biggish complaint would be those shells switch challenges being cheesable (first one) and being able to softlock you. but well.. other than that i liked it!

89/100
~TFD

12/21/19 at 4:30 PM

wilserkormak | 91/100

This user did not provide a review.

12/09/19 at 4:53 PM

PetsaresweetYT | 95/100

Everything was great! I got soft locked in the first on-off pit, but that's pretty easy to avoid if you don't randomly jump in. I just wish there was a checkpoint earlier on.

12/08/19 at 6:32 PM

Fireborn | 80/100

This user did not provide a review.

12/08/19 at 5:50 PM

SamirPlayz | 87/100

Like it

12/08/19 at 1:27 PM

Orangetack | 79/100

Pleasant level. It is pretty generic, but it's well designed. There aren't any parts I could call unfair or problematic, and it was enjoyable the whole way through. The koopa challenges are repetitive, and in the years to come this kind of level will be done to death and by that time it'll become the same boring thing that generic grassland adventures in smf are. But. Seeing as this is one of the first levels made in SMC, a job well done.

I like the way the koopa/goomba challenges are interspersed with on/off block and rotating platform motifs. There's also a good amount of secrets stuffed into the level, the 3-up block that you could only get with raccoon mario was particularly nice. I got it by jumping off the clouds nearby and hitting it with the tail, then coming all the way back. Luckily it was still there when I got back to it.

The amount of time on the clock felt just right, giving enough time to explore the level at a leisurely pace.

Visual design is... pretty, but very ordinary. Not that there's anything wrong with that. Nice level!

12/08/19 at 12:54 PM

the trollmaster | 97/100

Great level
Nothing else to say

12/08/19 at 3:55 AM

Lyric_TheLegend | 90/100

This level looked really nice! And had nice moon placement too!
Pretty generic though lmao
Just some basic platforming, but the scenery makes up for that
-medium

12/07/19 at 9:00 PM

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