• Fail Meep

    Regular User

    Rank 7

  • Class: Silver
  • Rating: 80.8%
  • Votes: 5
  • Plays: 22
  • Favorited By: 0
  • Game: See description
  • Difficulty: Medium
  • Published: 01/17/20 at 5:24 PM
  • Description: This is made in the latest version of SMC! Use this link to play this level:
    https://luigibonus.com/files/games/smcbeta/


    Also, this level uses screen wrap.
  • Contributors: No additional contributors.
Rate this Level

You'll need to login or create an account in order to rate this level.

What Others are Saying

AwsumBuilds_ | 50/100

I liked the screen wrap.
Scenery: 6/10
Enemy Usage: 4/10
Design: 10/10
Total: 20/30
Exact Percentage: 50%

01/26/20 at 10:06 PM

Gamerclm678 | 85/100

the checkpoints were scarce, and the On/Off block segment felt unfair. the screen wrap was used creatively, but the slope has cutoffs. the trees were used nicely, and there was a very decent challenge. great level, but could use some tweaking. 85/100.

01/24/20 at 10:17 PM

StarTigerrr | 85/100

I agree with Mesopotamia.
85/100

01/20/20 at 2:54 AM

SMLFlash | 99/100

A vertical challenge eh? Nice.

01/19/20 at 10:37 PM

Mesopotamia | 85/100

It was actually quite a good level and worth a silver. While it had quite a nice design, the gameplay overall isn't very good.

The design was overall quite good. You made it look like some kind of a treehouse or something along the lines. It's also quite a nice touch that you made every tree branch a platforming tile. The castle tiles at the top of the treehouse and the choice of music don't fit the overall visuals of the level but that's okay. It's also quite odd how Piranha plants come out of platforming tiles and tree leaves but that's okay.

Here's the downside to the gameplay though. You made the playable maps (before Boom-Boom) with great visuals but overall mediocre gameplay. You made a nice introduction to the main gimmick of the level. However, with half of Map 1 being a tutorial and the whole of Map 2 having little twists to the gameplay from the tutorial part apart from some precision work needed, especially for positioning the springs. The level became a little repetitive in the second half. The second half of Map 1 actually had some decency to make the level a little less repetitive but that's it, really. The gameplay overall was actually quite fun to play, albeit with some precision work involved to keep it a little more entertaining, so I'll still give this a high silver score.

A final tip for you: if I'm not mistaken, it looks like you don't really know how the Map resizing tool works in the editor. For the resizing to be effective, you need to set the new size you want for the Map, then save the level before going back into editor mode.

85/100
Medium

01/18/20 at 9:21 AM

    No actions to display.