• Description: This is an smc beta level, so
    https://luigibonus.com/files/games/smcbeta/

    A mountain level with water in it. Try to avoid these obstacles while swimming in the flooded area of the mountain lake!
  • Contributors: No additional contributors.
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What Others are Saying

Mr Sir | 100/100

This user did not provide a review.

07/07/21 at 7:02 PM

Wynn Liaw | 100/100

Nice level!

10/26/20 at 5:33 AM

francy Y | 84/100

This user did not provide a review.

04/15/20 at 2:00 PM

AnemoneLemon | 100/100

Now, when writing reviews, I normally dislike to point out how incorrect other reviews are, but the reviews below are downright unfair. Because of that, I will be giving an auto 100. Rating a level low because of lag? Seriously?

The Good:
This level deserves to be nothing less than Gold. With excellent enemy placement, especially for a grassland level, great scenery, and good use of power ups, both in placing and implementation, this level makes for an overall fun and traditional experience.

I would like to address some common criticisms towards this level before I get to my own.

"The gameplay is good, but there's too much Goombrats and Koopas."
This is a traditional Mario level. Barring monster spam or overloads, there could never be enough Goombas and Koopas in this sort of level.

"Repetitive Challenges (-2)"
I found no challenges here to be repetitive. It simply feels like a traditional Nintendo level, and that's fine by me. Sure, the challenges here aren't the most standout and unique, but they are fun overall.

"I rate it 80 because you need to go to the water beta to play the level and the LAG!"
I feel a level should never be judged based off of what game version it is in unless the creator made a specific edition for that level. And levels should never be rated based of lag, since that could come down to your own hardware.

The Bad:
My only gripe is that the hammer bro placement near the beginning should been a bit further out in the level, after the player has been introduced to it. But this is really just a nitpick of mine.

I've been making and playing Mario Flash levels since 08, and I gotta say, this is one of the better Grassland levels I've seen, with the exception of top tier creators.

My recommendation:
Continue building the way you do. However, I suggest adding a difficulty curve that slightly increases as you play throughout the level. This level is gold in my eyes.

04/01/20 at 2:04 PM

Nathan nathan | 95/100

This level is pretty decent actually. There is a flaw though. So with that, let's get to reviewing.

The scenery is good enough as it is. The gameplay is good, but there's too much Goombrats and Koopas. You really could've used the smaller Koopas, and Goombuds as well. The enemy placement could be a little bit better. Overall, pretty nice level. I will give it a 96/100. Nice job (Medium) :3

Things that I took points away for:
Repetitive Challenges (-2)
Enemy Placement (-3)

02/09/20 at 5:55 PM

JetWing34 | 100/100

Everything was great. I liked the challenges and the gameplay, both of which are equally important to excellent level design. The special part of this level has to be the scenery. I kind of got the idea of how well the scenery was built. I don't quite understand the meaning of why the lower rates, man. I think this level is such a tremendous work of art.

The enemies have got to be the key factor too. Not just the scenery or the gameplay, but the enemies are other important elements of excellent level design.

100

02/09/20 at 12:20 PM

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