• Description: Game: https://luigibonus.com/games/supermarioconstruct/beta

    Mario: Mama Mia! Boom Boom, what have you done!?Boom Boom: >:)
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What Others are Saying

SANTIXU | 100/100

This user did not provide a review.

07/09/20 at 10:58 AM

EdFanConstruct | 95/100

Nice 👌

03/30/20 at 9:57 PM

francy Y | 96/100


one of my favourite level :D

although it is not difficult but ok

03/19/20 at 7:06 AM

yolo | 44/100

It's not hard tbh. It's okay. But the level design could be improved and the imagination behind the challenge further. Though the boss fight was quite inspired.

03/18/20 at 4:14 PM

Animdude64 | 57/100

It's not hard. But rather difficult. It's one of those stages that requires a couple of trials and errors. But my one complaint has to be too much red springs in the boss stage. Also, why can't I land on the glass or ice like platform? I don't get it. I had fun playing it though! Had a decent amount of twists and it isn't basic either!

03/04/20 at 1:41 PM

Mesopotamia | 40/100

Okay, so you tried to emulate what I did in my most recent level? Okay, fair enough, I'm glad you liked my level and took some inspiration from it when you made this level. Not trying to be mean or arrogant here, but the way you pulled off the challenges in the level is pretty weak. Not to mention, it also lacked the atmospheric feel that I used (I won't deduct points for this). Instead, it's just a generic tower level with a decent amount of scenery, but that's it, really.

If there is one thing I would applaud you for, it would be the way you systematically developed the main concept of the level (sorta), from the basic spin jump obstacle involving mid-air chainsaws to the spin-jumping on the Thwomp to reach higher ground (with no direction guiding the player around unless you jump to see what's above you, which is honestly fair enough), and lastly a decent spin jump challenge involving 4 chained spike balls followed by dodging a moving chainsaw before the boss. Spin-jumping to reach higher grounds, even though the concept is pretty simple, is something you can do quite a lot of interesting things with. However, you made the challenges overall too basic and not engaging enough. I didn't enjoy playing this level at all.

The Boss Fight, let's go. You tried to copy what I did in my level, but the way you pulled it off is bad, simply because it lacked the wacky, fast-paced feel that I previously used (due to the Boom Boom parameters unchanged), making the boss fight overall pretty dull to play.

Nice try bro ;P


02/23/20 at 9:49 AM

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