• Nitrogamer

    Regular User

    Rank 10

  • Class: Silver
  • Rating: 88.2%
  • Votes: 5
  • Plays: 24
  • Favorited By: 0
  • Game: See description
  • Difficulty: Medium
  • Published: 03/12/20 at 9:30 PM
  • Description: Introduction of the new ICE FLOWER Powerup



    play here: https://nitrogamer914.wixsite.com/remixed-flash-2
  • Contributors: yolo for thing
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What Others are Saying

qwertyquop | 80/100

Man, this level is still in pending? Oh well. This level was pretty interesting. I really liked the ice flower, although really finicky to use. Gameplay really shows the use of the ice flower, like freezing podoboos to get across lava, or to kill enemies to get through small gaps. I do have to say that the gameplay does get a bit annoying, mainly due to the game's mechanics with the ice flower and freezing enemies. Scenery is super good. I really enjoy details, and I can say that this level had quite the details. I also didn't appreciate the troll ending. Overall, really nice looking level, but the gameplay could use a bit of work.

04/01/20 at 11:50 AM

francy Y | 95/100

the only thing I didn't like is the one shot at the end but

i like this level and this version of SMF2

04/01/20 at 11:03 AM

IggyHopxD | 95/100

This user did not provide a review.

03/26/20 at 7:10 PM

pedrosorenan | 75/100

Unfortunately this level has more problems than I thought it would have when I saw that LC gave it 96. 16 people played this, but only 1 thought it would be worth using her time to rate it. Want to know why? I tell you.

The level is a visual mess! As interesting as it seems to use a lot of tiles to compose the sceney, this causes an additional difficulty to complete the level, mainly because there is a bluish-white filter placed in the foreground (which I really think should be removed), however much it seems that it will have no effect on the gameplay, it really disturbs the player because his brain is too busy trying to assimilate different shades and therefore more effort he will make to complete the challenges. Taking into account that few people use their hack to make level and therefore most tiles are not common for those who play, this becomes even more aggravating.

Another problem with the level is that it is almost a tutorial to show the capabilities of the ice flower. I really liked this power up and the idea behind the challenges that were made, but it started to get boring from the second map, but you kept insisting on it until the end. Have you noticed that almost all challenges at this level are about freezing an enemy and using it as a platform to reach a place that was unreachable? AVOID REPEATING GAMEPLAY!

But not everything is bad at this level. As I said earlier, enemy freeze challenges are good (but repetitive), especially when they involve Podoboos who in the original SMF games are immortal enemies. The ice flower includes a new concept for gameplay that makes it not just "the opposite" of the fire flower.

And of course you didn't need to put a troll ending at this level!

Do not get me wrong! You were already a veteran in this community when I joined here. You know you can do better than this. Better luck next time!

Difficulty: Medium.
Final rate: 75/100.

03/23/20 at 1:53 PM

LazorCozmic5 | 96/100

Good! I love the clever maneuvering with your new implementations. May be a bit buggy sometimes, but the ideas were really nice themselves. The only thing I ain't really like are the sections where you only get one shot and the troll ending. 🖕

03/15/20 at 12:23 PM

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