- Class: Gold
- Rating: 96.8%
- Votes: 5
- Plays: 13
- Favorited By: 1
- Game: Super Mario Flash
- Difficulty: Medium
- Published: 03/16/20 at 1:14 PM
Super Iggy Bros. - World 4-2: Overgrown Pyramid
The adventure of Iggy to save his friends continues! After a walk in the Watery Desert which isn't considered a beach because of historic reasons, finds one of the most important historic reasons to why it's a desert but not a beach: A gigantic pyramid which lies in the center of this big area. Iggy knows the best option would be to walk around it to be able to avoid getting in trouble inside, however, two very important things stop him from doing so: The thought that maybe Bowser could be hiding something inside the pyramid, and even more important, because there's a big wall of sand covering the sides of the pyramid. So the only option is to go inside the ruins of this old pyramid, which has been overgrown with some plants inside because of the time that has passed. Help Iggy get through this big triangle-shaped architecture piece and continue his trip through the desert!
This time, the clue to find the secret 1-up mushroom will be above the description about the level instead of below, because the description is too long. Here's the 1-up clue:
"As a reward to those who could escape, I'll leave this 1-up mushroom here... but no one will realize how to hit the obvious block! Mwahahahaha!"
This is different to most SIB levels, because this is actually a tribute level as well. In this case, it's a tribute to Nuozzu4, another very good Argentinian SMF1-mainly creator, who I made a tag with some time ago (AKA Cueva de las Manos, a level that is really similar to this one in challenges and design), and since he's such a good level creator, I thought he really deserved a tribute level from me. So yeah, Nuozzu, if you're reading this, disfrutá tu tributo! :)
This level has more story than you could think it would have. The origin of the concept of this level started back in 2017, when I was working on my birthday special level for that year, and I was doing an SMF2 Ver. C Pyramid level, which was actually looking pretty good, but never finished it since it took me too long and I lost inspiration for it. After some years, in June 2019, before I started with this series, I decided to remake that pyramid level into SMF1 into an independent level, on which I actually did quite some progress, but ended up never finishing it after I forgot about its existence. When I made "Cueva de las Manos" with Nuozzu, we used the same design as the level I was originally doing, so then, I decided to use the design one more time for this level and make it as a tribute to Nuozzu himself. And here it is!
Similarly to Cueva de las Manos, this level uses a mix of design which portrays an SMB3-styled pyramid (Like World 2-Pyramid), AKA a brown cave with some stuff that was presumably designed by humans (Pillars, bricks, etc.) as well as nature-made stuff (Plants, dirt, etc.). Also similarly to CDLM, this level uses the mechanic of going back to the start three times, and each time you are able to do something different: The first time you go, your only option is to enter the only door you have to your disposal to look out for help; the second time, you'll have a mushroom, thus being able to move on into another door, which you couldn't enter the first time; and the third time, you'll spawn near the koopa, thus being able to destroy the three thwomps blocking the way to the pipe that leads you to the ending. So it's pretty interesting, and definitely a level I enjoyed to create and test.
So I hope you enjoyed this level, and of course, feel free to give me your opinion about it. Because school has been cancelled for two weeks because of the coronavirus, I might be able to work more on levels in these weeks!
- Contributors: Nuozzu4 (Tributed person)
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