• Description: Super Iggy Bros. - World 4-2: Overgrown Pyramid

    The adventure of Iggy to save his friends continues! After a walk in the Watery Desert which isn't considered a beach because of historic reasons, finds one of the most important historic reasons to why it's a desert but not a beach: A gigantic pyramid which lies in the center of this big area. Iggy knows the best option would be to walk around it to be able to avoid getting in trouble inside, however, two very important things stop him from doing so: The thought that maybe Bowser could be hiding something inside the pyramid, and even more important, because there's a big wall of sand covering the sides of the pyramid. So the only option is to go inside the ruins of this old pyramid, which has been overgrown with some plants inside because of the time that has passed. Help Iggy get through this big triangle-shaped architecture piece and continue his trip through the desert!

    This time, the clue to find the secret 1-up mushroom will be above the description about the level instead of below, because the description is too long. Here's the 1-up clue:
    "As a reward to those who could escape, I'll leave this 1-up mushroom here... but no one will realize how to hit the obvious block! Mwahahahaha!"

    This is different to most SIB levels, because this is actually a tribute level as well. In this case, it's a tribute to Nuozzu4, another very good Argentinian SMF1-mainly creator, who I made a tag with some time ago (AKA Cueva de las Manos, a level that is really similar to this one in challenges and design), and since he's such a good level creator, I thought he really deserved a tribute level from me. So yeah, Nuozzu, if you're reading this, disfrutá tu tributo! :)

    This level has more story than you could think it would have. The origin of the concept of this level started back in 2017, when I was working on my birthday special level for that year, and I was doing an SMF2 Ver. C Pyramid level, which was actually looking pretty good, but never finished it since it took me too long and I lost inspiration for it. After some years, in June 2019, before I started with this series, I decided to remake that pyramid level into SMF1 into an independent level, on which I actually did quite some progress, but ended up never finishing it after I forgot about its existence. When I made "Cueva de las Manos" with Nuozzu, we used the same design as the level I was originally doing, so then, I decided to use the design one more time for this level and make it as a tribute to Nuozzu himself. And here it is!

    Similarly to Cueva de las Manos, this level uses a mix of design which portrays an SMB3-styled pyramid (Like World 2-Pyramid), AKA a brown cave with some stuff that was presumably designed by humans (Pillars, bricks, etc.) as well as nature-made stuff (Plants, dirt, etc.). Also similarly to CDLM, this level uses the mechanic of going back to the start three times, and each time you are able to do something different: The first time you go, your only option is to enter the only door you have to your disposal to look out for help; the second time, you'll have a mushroom, thus being able to move on into another door, which you couldn't enter the first time; and the third time, you'll spawn near the koopa, thus being able to destroy the three thwomps blocking the way to the pipe that leads you to the ending. So it's pretty interesting, and definitely a level I enjoyed to create and test.

    So I hope you enjoyed this level, and of course, feel free to give me your opinion about it. Because school has been cancelled for two weeks because of the coronavirus, I might be able to work more on levels in these weeks!
  • Contributors: Nuozzu4 (Tributed person)
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What Others are Saying

Squidward | 100/100

This user did not provide a review.

04/07/20 at 6:51 PM

LazorCozmic5 | 97/100

A pretty good tribute level! The gameplay went smooth with some fairly intricate setups revolving around some good old-fashioned backtracking. Who doesn't love that? But you have a tendency of repeating the thwomp barrier challenges seeing as the last few levels also based the challenges around that same idea, just something I noticed. As far as the invisible blocks go, I was notified about the revised version although I haven't had a chance to try it, maybe I will in the next stream but I give it the benefit of the doubt. Scenery is good but could still do without the cluttering and that's about it.

03/16/20 at 9:22 PM

Nuozzu4 | 100/100

Muchas gracias por el tributo!! Mil Gracias! Me hiciste la tarde! Otra vez, un tributo con el fondo del desierto involucrado en el nivel pero esta vez solo es el bonus... bueno, al menos no elegiste el del bosque porque ahí seria una troleada grande jaja.
Empezare con el bonus zone que es un muy buen comienzo y final de un nivel, principalmente ese obstáculo del 1-up que parece tan boludo pero es simplemente capcioso. Lo resolví fácil ya que el bloque esta ubicado un bloque de distancia. Buen diseño de la pirámide!

Ahora en el main level, si ya me gustó como quedo el diseño en cueva de las manos, porque no acá, no? Quedo visualmente bien aunque me mareo un poco, tipo en x3620 ni ví que había una columna de bloques solida de las individuales, aun así no me hizo perder ni nada. Buena decoración usaste que también queda muy bien, ya te notifique lo de x2840 con los huesos ya que causan errores de layering cuando el jugador entra o sale por el pipe.

Ahora sobre el la jugabilidad, me gustó el manejo de los warps, uno que ya juega SIB sabe que los warps rojos son reset warps, el tema es que uno que no jugó los niveles anteriores no sabe de ese detalle (hablo de Francy y, obvio) Se te olvidó de ese detalle en la descripción jaja. Hablando del desafío principal, bueno, si tengo que pasar por una zona tres veces, solo que esta vez no es como la idea que siempre se hacía que es pasar por un sector tres veces con los diferentes poderes (Que ya usamos en Cueva de las Manos y yo use en Mansión del milenio). En este nivel no se usa la flor de fuego prácticamente. Sea como sea gracias por usar esta idea para mi tributo! Es una de mis favoritas junto al backtrack y a la Fireball's race. Finalmente sobre los obstáculos pequeños dentro de la idea que conlleva, coincido con Luigi 29 con la zona de x2140 por el tema de los bloques invisibles. En los niveles anteriores, los marcabas con monedas, en este no. Como yo ya se que este obstáculo lo usas seguido, ya se que hay bloques, pero siempre conviene poner las monedas para indicar. Creo que el uso de koopas rojos en esa zona no me gustó, son muchos y el primero y el tercero pueden matar al segundo y al cuarto respectivamente. Si hubiese sido un koopa rojo, una planta y otros dos espacios vacíos seria mejor. EDIT: RESUELTO!

Mi review mas largo hasta ahora, 2435 caracteres :)

03/16/20 at 3:08 PM

LuigiXD/_29 | 97/100

a very well designed level! it definitely took a lot of blood, sweat & tears to get this level tiled, tested and scenery-i-fied.....and it took a lot of blood, sweat & tears for me to beat it. the backtracking concept was done really well here and the amount of warps is staggering. I only had 2 minor problems with the level.

1. at 2160 the invisible block thing wasn't done the best, while the pits are small there a enemy's in front of you. if the first two blocks were above ground so that the player could realise whats going on then it would be done a bit better.
2. i don't like if you lose the mushroom at the last second you basically have to start the entire level over, it should spawn you at... maybe the pirhana plant run area. (which i loved, by the way)

so overall a great level, fix these probs and you got yourself a 100/100, but for now... 97/100

97/100 / A / Gold / Hard

03/16/20 at 1:56 PM

francy Y | 90/100

fantastic level!

i like this iggy bros series

it wasn't too hard, but those troll pipes oh my god XD

03/16/20 at 1:37 PM

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