• Description: My first SMC Level!

    -It took me 9 hours to get used to the editor and wow, its complex. Especially how the game lacks interaction, and now I made a thing.
    -I tried to reduce the lag and the difficult is nice and easy.

    Time Consumed: 2 Days
    -Mario walks into the forest and ends up walking through a thick game trail, Will mario be able to be smart enough to protect his head among the many foes he's going to encounter along trail? Protect your head.

    **Time for me to finish the stingy SMF level in LP history**
  • Contributors: No additional contributors.
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What Others are Saying

Glove | 100/100

good level!

01/20/23 at 1:03 PM

Mario00000000 | 95/100

This user did not provide a review.

12/20/22 at 2:56 AM

baronbrrrrettwastaken | 100/100

This user did not provide a review.

04/28/22 at 11:22 AM

bowser jr | 100/100

This user did not provide a review.

08/22/21 at 3:45 PM

oxobun | 100/100

For a level as easy as this one, the gameplay was very engaging with its usage of height variety, enemy placement and even the coin trails were spot on. I felt like the gameplay peaked at the vertical area, even with the addition of some miniscule puzzles, if you can call them that. I felt like the difficulty curve throughout the level was flat but I'm more for that instead of one which gets progressively harder, since that kind of destroys the balance in my eyes. Everything about the gameplay here feels perfected and I love it.

Again, the design here feels *really* good. I'm sure I'm not the only one who feels like this, but Allen has a really unique way of how he decorates his levels, striking a pretty good balance between detailed and coherent which is unmatched by most of the levels on this website. There's a clear amount of variety and craftsmanship which support the theming and atmosphere of the whole place, supported by the text too.

I'm certain this is the first 100/100 I've ever given on Level Palace throughout my entire history, and I'm practically infamous for being a harsh rater. Godspeed, Allen.

100/100, With a difficulty of Easy.

07/06/21 at 8:34 PM

Blork | 100/100

This is so good. The coin indicators were without fault, the music was traditional, the decoration was impeccable, the tiling was amazing and the enemy placement was ''noice''

06/07/21 at 8:55 PM

Wahoo 64 | 99/100

This took me 9 times to finish, but I still liked it anyways. Good Job!

03/05/21 at 9:19 AM

Ninjaspinner | 100/100

I like your level girl

11/07/20 at 8:18 PM

Softendo | 100/100

That was a pretty good level Allen, i just love the way that this level looks, the challenges are Easy obviously but pretty well done, and, to make an "Easy" level look and play pretty good, it requires talent, and that's what you have, hope you continue doing more SMC levels when you have the time!

10/01/20 at 10:22 PM

wilserkormak | 95/100

This user did not provide a review.

09/16/20 at 12:02 AM

mohamed23 | 100/100

So nice!!!!!!!!!!

08/26/20 at 10:06 AM

Tony | 100/100

Great Decor!!

07/14/20 at 12:45 PM

Skeleboi 173 | 100/100

The bad days have returned, protect your head.

nice first SMC level, idk what i should take points off for because there's no point to, there is nothing wrong in this level, the music in map 1 is also really nice, i first heard it in SMBX, none of these maps have any lack of scenery or anything bad, and yes i know i'm late, and if you're wondering how i found this level is i got bored and decided to look for some popular SMC levels, there's really nothing wrong here!

Difficulty: Easy

06/15/20 at 9:01 AM

Vencedor | 100/100

so cool but, add more power ups

06/09/20 at 6:43 AM

Aequitas | 97/100

Fairness (41/50)
*Level design 11/15
*Enemy placement 12/15
*Item placement 8/10
*Time Limit 5/5
*Message Box and other stuff 5/5
Stage gimmicks 17/20
Level size and lag 10/10 (No lag)
Music and backdrop with appropriate theme 5/5
Appropriate description 5/5

Checkpoints +1
Aesthetic Points +2

Final Score: 78 * 1.2 + 3 = 96.6

04/19/20 at 1:05 PM

ApprovableBoi | 93/100

Quite an interesting level you brought to the table. You really know how to pay attention to details. The overall scenery of the level is absolutely fabulous along with its atmosphere. Clever job on the various challenge setups, too. However, some parts felt a bit too common and didn't really blow me away that much.

Overall, very nice job on this level!

04/10/20 at 10:35 AM

NESFilipGamer | 100/100

This user did not provide a review.

04/10/20 at 9:18 AM

HeytorG7 | 100/100

this level is so easy,be i like it

04/08/20 at 10:21 AM

The Flying Dutchman | 97/100

for sure a very interesting level allen, you had a nice balance of enemies and placement with fair indication all the way through, the slight difficulty ramp felt missing though, which this level kinda needed. there was a huge focus around decoration, it kept the level nice to play most of the times as it wouldn't get bland, a lot of setups however were a bit generic and it often felt like the level lost a certain spark here n there alongside a chuncky good gameplay for the main part.

Quite splendid, gold rating for sure.

04/01/20 at 5:49 PM

HelinhoPN | 100/100

This user did not provide a review.

04/01/20 at 5:11 PM

StarTigerrr | 100/100

This user did not provide a review.

04/01/20 at 11:37 AM

Jirachi | 95/100

liked it.
Also liked how the level is build. + scenery is cool.

04/01/20 at 9:14 AM

BusteRalph | 100/100

Beautiful scenery
Interesting challanges
Fitting music

Overall, this level looked amazing and was fun to play on and had interesting uses of the bouncy platforms. The vertical section was where it peaked imo and was the most fun.

03/31/20 at 6:47 PM

LazorCozmic5 | 98/100

Some forest level this is! Great music, challenges and incredible scenery. There's hardly any slopes but I guess there's not much you can do about it when there's no slopes in the palette to begin with lol. Excellent use of springboard platforms in various ways. One thing I never quite understood was the last parakoopa because the thing is it's fairly easy to just walk under, which makes me wonder why you made it jump so high. Additionally there was also slight overuse of koopas throughout. Overall this is the best level I've seen someone make in the span of two days, and probably the best vertical SMC level I've played thus far. And I'm not just saying it because of the picturesque scenery.

03/28/20 at 6:15 PM

yolo | 98/100

So that was fun. I will admit the level wasn't quite there yet in the first section, but oh boy did the second make up for it. Your scenery was impeccable despite the lack of slope use and the use of my favourite tile, the stone slab; whoopee. Now the main problem I face is imagination. Aside for a few areas such as the stone steps with the sniper canon, a lot of these challenges had been done before. If you could showcase a lot more of what you can make, this level could have been better off

03/28/20 at 8:32 AM

Leviere | 100/100

This level is magnificent, you did very great on creating forest background and challenges. I don't really know much about super mario construct cause this is my first level I play in it, but I can see you have worked really hard on this level, good job.

03/28/20 at 8:13 AM

francy Y | 97/100

This user did not provide a review.

03/28/20 at 7:08 AM

JetWing34 | 100/100

Your first Super Mario Construct level, and this game took all day to get used to the level editor? Pat yourself on the back, son, because this level is amazing! I really loved the scenery and the gameplay elements. There are so many challenges that were executed to perfection right there, and I'm surprised that the level was amazing and on-the-spot for the tiles.

For a level that took approximately a couple of days, it's way better than any level taking one to two hours to complete building. Let me tell you - Rome was not built in one day, and neither does this beautiful level!


03/27/20 at 10:28 AM

Strongiron450 | 100/100

This level was fabulous! I love the way the scenery was designed throughout the level, and the placement of ninji's was really well too. The setup of the challenges made the level fun to playthrough and kind of gave me some Newer SMBW vibes on the vertical climb. You incorporated a toad to warn you about obstacles that may be above you, Which was creative since most people don't take advantage of NPC's like that. I gotta say, for a vertical section you did it really well. The idea of homing bullet bills worked well for this too. It felt as if there was an enemy watching, and potting to snipe you right out of the forest! And I love how you end up in a more athletic area once you exit the vertical section. Although that parakoopa at the end is random..

03/27/20 at 10:05 AM

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