• Description: Play the level here: https://luigibonus.com/files/games/smc4.7
  • Contributors: No additional contributors.
Rate this Level

You'll need to login or create an account in order to rate this level.

What Others are Saying

brogameryt | 100/100

this is so fun.

07/24/20 at 4:09 PM

Chickenagent | 95/100

This user did not provide a review.

06/27/20 at 8:57 AM

MrGerund | 94/100

damn i loved his; the setups often were a lil tricky to pull off but always extremely fair with the proper invis block indication. the checkpoint placement also was fair to make it not too trial and error, making it overal a jolly experience of enemy abuse and jump mechanics.

you gotta keep small cheeses in mind tho, since you can spinjump at the start to fully negate the need for a big steer or 2 jumps onto the koopa after to get a spinning shell instead. the second part was much easier but still really fun.

to put some more appeal into the level, may i suggest some custom music and maybe a bit of decoration.. not too much of course as you need to keep the visual clearance of what you currently have.


04/20/20 at 8:21 AM

Anis | 80/100

This user did not provide a review.

04/18/20 at 6:40 AM

Adyj | 92/100

First off, I like the hidden block indicators, since they make this level quite fair. The goombas at the start were fine, and the koopa after that is normal standard kaizo. The shell/goomba after that was fun, though if there was a not precise way to force Mario to go fast here, that would be even better. Next, nice setup with the mole! I did not know that moles can boost you so far up. It's kinda like the three balls setup you see in a high school physics class. The spiny in the next section, however, took too long. I would have liked more do do in this section without just waiting for the spiny to complete its journey.

Checkpoint! This setup was nice, having to lose the mushroom to continue, but not making it impossible from the CP. The piranha section was fun, but at the same time, you had to wait every time for the piranhas to come out of their pipes, and waiting is not so fun. After that, some simple bullet bill timings. I do like utilizing the bullet blaster on both sides and having to bring two bullet bills to the right. Then, it's the end! Overall, decent job on gameplay.

While there aren't any trees, bushes, or fences and everything is either stone blocks or death blocks, the simplistic design doesn't actually look that bad. It feels kinda nostalgic in a way because this was the design of a lot of the original Kaizo Mario World levels. It's filled in the right places and empty in all of the right places. There is a slight cutoff of the ground tile at the goal, but other than that, nice job on the design.

First one was kind of tight having to make it through that gap. I guess this is supposed to be the hard moon, but the difficulty for this moon feels out of place, even for a kaizo level. Second one is kinda easy. Just fall down, honestly. The path was pretty clear for it. Third one is a celebratory hidden block bonus. Not much of a challenge, but still felt nice getting it.

Sweet level! Although it's not perfect, the challenges were fun and the design was good. Just don't make the player wait at sections like the spiny and the piranhas.

Final Difficulty: Hard
Final Rating: 92/100

Good kaizo level. It's honestly kinda rare to see a user-friendly kaizo level these days, and not a really really hard one.

04/17/20 at 4:36 PM

Fail Meep | 95/100

This level was a joy to play! I love the challenges in this level! There is only one small flaw tho:
This level has NO scenery. -5 Points
Score: 95
Class: Gold
Difficulty: Medium-Hard
I can't wait for the next level!

04/17/20 at 3:39 PM

IggyHopxD | 95/100

This was actually a lot of fun. I love kaizo levels, and this one was no exception, I also loved it. Some people rate down for difficulty, but I won't do it, because I think rating down for difficulty isn't good. Only things you could've made better and thus I'm rating down for are: You should have added some more scenery to give the level a better aesthetic, even if it's mainly challenges, and also, you should have added some reset warps in some areas that you could use in case you mess up a puzzle, so you could reset and try again. Other than that, I liked this level. Take a 95% rate and a hard diff rate :)

04/17/20 at 2:44 PM

    No actions to display.