• Description: Note: The physics update was not very nice to my level (main the third puzzle). As such, please use the link below:
    https://luigibonus.com/files/games/smc4.7/

    Take 2 at uploading this. A lot of decheesing happened, and most of the annoying spots should be gone now. Again, please don't rate 1/100 if you can't finish it. Since I got a better computer now, I can post a solutions video. Enjoy:

    https://www.youtube.com/watch?v=l148yrF_N9I

    Update: Replaced sawblade with cap block in Puzzle 1. Thx to KoopyLoogy for spotting this.
  • Contributors: No additional contributors.
Rate this Level

You'll need to login or create an account in order to rate this level.

What Others are Saying

Muaz_51 | 100/100

Really nice one-screen puzzles. The design is a bit too tight to like it, but the only other flaw is the door cutoff as mentioned by the TV. The first room was too easy to figure out while the rest were slightly more challenging. I cannot figure out the third room without looking at the video. For the most part, the level didn't consist of any visual flaw. However, as stated with the door cutoff, a different platform could have been placed underneath to avoid this minor.

05/01/21 at 2:05 AM

babayaga0504 | 95/100

this one took long a while. but it had some really nice one-screen puzzles you wouldn't normally expect to see. the design is a bit too tight for my liking, but only other flaw is the door cutoff as mentioned by TV. the first room was pretty easy to figure out while the rest were slightly more challenging. i couldn't figure out the third room without looking at the video. for the most part, the level didn't consist of any visual flaws either. however, as stated with the door cutoff, a different platform could of been placed underneath to avoid this minor error. enjoy your 10th rate i guess.

04/27/21 at 2:44 AM

DINAMIC_JAVI | 100/100

I love it very creative, although to be honest I only came to rate the level since it is written in your profile

03/03/21 at 2:40 PM

Tempest Voltage | 98/100

Very nice puzzles! I enjoyed them all, and they are clever. Other than that STINKY CUTOFF with the door at the beginning we're good. You said you wanted that On Fire, here ya go.

06/22/20 at 6:40 PM

dominic | 100/100

This user did not provide a review.

05/24/20 at 1:05 PM

Smeagol | 100/100

hard...

05/01/20 at 11:57 AM

enn123 | 100/100

Realy creative puzzles

04/30/20 at 4:34 PM

yolo | 95/100

Wow what a level. Let's get the errors in first so we can get them out of the way.


1. No signal what was in the ? block in number 2. It's a mild inconvenience, so I'm not gonna do much about it.
2. Cutoff with key door
3. No other option with key in the first room except to go in the door; there's a thing called a magic called the 'too perfect concept', where if a magic trick only has one method (this is an oversimplification), then it fails to fool the audience, and the trick is easily guessable. Similar thing here; yes a puzzle needs only one solution, but if at one point, the only move you have is the right one, it becomes less of a puzzle. This was consistent at certain steps of the first and second puzzle
4. The ground mario stands on must always be visible, but the third room had a one way which failed in that. Props to Laser for teaching me that one
5. Land tiles must never float in mid air; always have (non-)solid tiles connecting them to the ceiling UNLESS it's a thematic choice.

Now for the compliments:

This level started off average, but ramped up to show ingenuity in both design and execution of play. I have never thoroughly enjoyed a level made by someone else such as this one as I have 2 times in the past; these are my favourite levels. So Yayy, this level is the first yolo favourited SMC level. The precision, the timing; all just brilliant. This is a testament to how good SMC levels can be

04/30/20 at 2:43 PM

HelinhoPN | 100/100

Coooooll! ^u^;

04/30/20 at 12:10 PM

Jirachi | 100/100

Great puzzle!

04/30/20 at 11:07 AM

Mesopotamia | 100/100

Puzzle 1 - This one is pretty obvious. First, get the key to enter the door to get a spring, then position the spring at the bottom left side of the screen.

EDIT: Next, to find a mushroom. Then, get the shell to temporarily 'disable' the two blocks. And quickly use the spring get up and hit a P-switch. Lastly, quickly use the shell to destroy the first Thwomp and tank a hit from the second thwomp to continue.

Puzzle 2 - This was a doozy, and is more of a time attack, albeit too tight on time but I somehow managed it. Hit the P-switch, then quickly get that mushroom, then use that mushroom to destroy 2 bricks to get a shell. Use the shell to destroy another brick and take a forced hit, and eventually to hit that On/Off switch. Wait for the Bob-Omb to destroy that stone block and rush to hit the On/Off and collect the last coin before the P-switching ends.

EDIT: Wait until the P-switching ran out before even picking up and throwing the shell and use the bomb to take a hit. The shell should break the brick at the end. (+3)

Puzzle 3 - This one is also a doozy, and easily the most complicated one because... the inability to grab the P-switch away from the one-way initially means I had to look for an alternative way. First, I had to grab the blue block to use it as a temporary platform to get a key, then use the block to hit the On/Off switch. All these to eventually get a Bob-omb to blow up a brick wall, and a shell to destroy the brick to continue. It took me an hour to actually figure out but it was pretty satisfying.

Overall, great puzzles but the second one is perhaps a little too tight on time I guess.

100
Hard

04/30/20 at 2:46 AM

    No actions to display.