• Description: World 1 - Desert World

    1-2 desert underground
  • Contributors: No additional contributors.
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What Others are Saying

LightSage1331 | 85/100

The level was overall pretty good! The main issue was the repetition of jumps, as stated by meso and others, and the outside area after the cave feeling a little bit on the empty side in terms of scenery. Nevertheless, it was pretty enjoyable, keep up the good work!

05/21/20 at 11:47 AM

wilserkormak | 85/100

This user did not provide a review.

05/20/20 at 5:33 PM

Mesopotamia | 85/100

This was a pretty good level, although there are some things I didn't like so much. The visuals were pretty nice-looking, which I felt was a good balance between too much and too little. The actual gameplay, however, is good too, no denying that. However, it also gets a little repetitive, as you often repeat the same setup over and over again, mainly with the Fire Podoboo jumping out of purple lava, which also isn't fitting. Yes, you certainly found a good number of ways for these setups, but it did feel the same over and over again with minor twists. Also, the setups were placed in a slightly haphazard order, making the difficulty feel a little inconsistent at times. Lastly, the checkpoint did not work as intended, recommend putting Map 2 Entrance 2 next to the checkpoint, and set the checkpoint exit to Map 2 Entrance 2.

On the side note, I did enjoy myself at this level but you often reused the same or similar thing over and over again throughout the level, making the gameplay feel pretty repetitive.

Checkpoint updated. +2


05/20/20 at 1:51 PM

Adyj | 86/100

Overall design was decent. I actually like the purple lava that goes with the rocky caves, though having the red fireballs there as well may not have been the best idea (probably just easier to have the typical red lava). Coin placement was nice, except the C in the spike spin jump section looked like a "throw right" indicator, which was confusing. Music was decent. Scenery was nicely spread out, though some of the scenery placement, like at X:32, X:160, and X:207 may be a bit questionable. Also, some of the vases blended in with the scenery, leading to sudden solid hitboxes where I didn't expect it, though that may just be my fault.

Contrary to what JetWing34 says, I actually like the gameplay of this level. You start off with the typical enemies, nothing too mind-blowing. Then the dry-bones jump was good gameplay jumping from one dry bones to another. The coin ring challenge was a nice bonus. Some enemies later, we get to a decent note block section, but then the spike spin jump section was not very good because having to wait for the spike and move with it while spin jumping is kinda janky. Some more enemies, and then the hammer bros was kind of damage-boostable, as well as having the fire flower just kills the hammer bros. Then a couple jumps later til the checkpoint.

Checkpoint! This CP did work for me, so you probably updated the level. The rest of the level was your typical enemy placement. The koopa bounce was nice, but otherwise, not much to say here. It's decent gameplay, but it does get boring after a while. I don't really know why the 200 seconds at the end are there. Probably intended as a celebration even though you're not quite done with the level yet. I don't see it as much of a problem though. Final section above the ground wasn't completely safe. I embarrassingly died here twice, even once right below the goal tape to a rebounding koopa shell :/ Overall decent gameplay. Maybe put a bit more of a variety, but nothing too terrible.

Final Difficulty: Easy
Final Rating: 86/100

Was X:32, X:160, and X:207 on purpose?

05/20/20 at 12:55 PM

JetWing34 | 65/100

Very uninspiring and extremely lazy game design. How did THIS level get featured?

This level was extremely rushed. Rather than trying to focus on balanced game play and scenery, you went the alternate path of decent scenery, but low-tier game play. Kind of like breezing through this level and beating it in 75 seconds.

The fact of the matter is, there is a coin ring that is mandatory and too simple, awarding you a 1-Up (to no surprise). And don't get me wrong with the visuals in the level. The lava is purple for a desert level instead of brown or traditional red. Someone explain to me this.

Adding 200 seconds at the end of the cave map is NEVER a great idea when the level is short like this, and you're exiting the map into the outro of the level. That makes it a huge no-no.

Anyways, the lack of challenges, despite some good scenery, made this level go from featured level for a couple of days into that of a huge disappointment. Try your best next time to focus on better challenges and a longer length of a level.

65, Easy

05/20/20 at 11:03 AM

Christopher | 100/100

Very good gameplay and nice scenery.

05/20/20 at 10:10 AM

Jirachi | 90/100

cool level, your slopes use the wrong connectors does are used for curved part.
there are connectors that have a slope going ↓ shape.

05/20/20 at 8:13 AM

deciduu | 85/100

It was a nice level! The scenery was okay, and the setups were cool, but I wish there was more to it than the same thing with something else different about it. The music at the end was a bit too loud, but overall it was a good level.

05/20/20 at 6:02 AM

priyaasthana | 90/100

This user did not provide a review.

05/20/20 at 4:10 AM

LuigiXD/_29 | 98/100

This user did not provide a review.

05/19/20 at 5:55 PM

Jesse Alexanderrr | 80/100

The level was great and it was really well designed. One thing I have a problem with is the checkpoint. When I died after the place of the checkpoint, it made me restart the entire level instead of spawning by the checkpoint. But overall good level

05/19/20 at 5:48 PM

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