• Description: mega mario is a seris i am starting here is the intro stage
  • Contributors: No additional contributors.
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What Others are Saying

Robotron64 | 64/100

This user did not provide a review.

06/04/20 at 11:27 PM

Triplebarrel | 17/100

Gameplay:
The gameplay in this level is pretty short, with a bunch of enemies you can just go right past, with or without damage boosting. There was very little enemy variety, most of the structuring was flat rectangles, the start literally being 1 screen worth of just flat ground, and the structures had either no enemies or around a dozen. I also see Mega Man inspiration with the boss fight at the end, but it's as basic as an intro boss can get.
10/50

Design:
The design in this level, as Smuglutena said, is kind of non-existent. It was mostly just grass and even more grass. The one way doors was a pretty bad choice for design, you could have just used semisolid tiles, like the grass pillar tiles which point only right.
5/35

Scenery:
...There isn't any. Again, scenery is stuff like bushes, trees and all that.
0/10

Originality:
Although it is a grassland level, I'll give you a few points for the Mega Man in SMC concept.
2/5

Overall:
Short gameplay with bad enemy placement. Nearly zero design. No scenery. A little bit of originality.
This level gets a 17/100 and an Easy difficulty rating.

06/03/20 at 11:59 AM

dude647 | 100/100

doesnt load for me so idk

05/24/20 at 2:30 PM

Smuglutena | 50/100

Super Fightin' Robot! Mega M- Wait, Wrong Franchise

Well this level was something. I would highly suggest editing your code to include an extra "}" symbol at the end so it can load properly. Without it, your level doesn't load correctly.

The Aesthetics

Pretty much non-existent. Scenery is usually a very easy and effective way to spice up your level's theme. At least you varied the terrain and made it anything but a straight line, so I can commend you for that. The abundance of one way walls used at the end of the level seemed a bit jarring if I'm gonna be honest, I would've used wall and semisolid tiles instead for a much better, more natural effect.

The Gameplay

Kinda basic. There's no real gimmicks, there's not much challenge, it's just runnin' n' gunnin'. Nothing really stood out to me besides the random swarm of Para-Troopas. They can't even really hurt the player if Mario is grounded. Why not go for jumping Para-Troopas instead? The boss fight was pretty simple and not much of a challenge, which is fair for an intro level.

Overall, this level was pretty okay. There's no scenery and the level itself was fairly short and a tad bland. It's pretty harmless overall, but I would've liked to see something a bit, more, if you catch my drift. Like I tell a lot of other people, take a look at some gold rated levels and even some official Mega Man levels (if this series happens to be somewhat based off of Mega Man. I dunno, the name is giving me Mega Man vibes) for inspiration and help improving your levels. I'm interested to see what's next.

05/23/20 at 1:29 PM

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