• Description: Mario is in Space,
    There is bunch of Metal Poles, It forms a Tower. On the top of the Tower is a Green Orb. Try getting Mario on the top of the Tower.
  • Contributors: No additional contributors.
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What Others are Saying

UltraLuigi85 | 99/100


07/10/20 at 4:08 PM

awesomeness777 | 60/100

For a short level with repetitive gameplay, it was pretty good.
+20 for the background... probably the best part of the level xD

Btw the 3-up was pretty unnecessary since you have to be a noob to not beat this level within 15 attempts (I beat it in 5)

Difficulty: Easy because it's short

07/10/20 at 2:09 PM

LazorCozmic5 | 69/100

Ain't gonna lie, this wasn't half bad. For starters, I really like what you did with the scrolling background, creating this sort of falling sensation. Unfortunately the gameplay doesn't bring much else to the table apart from just some platforming. It also felt kind of short.

07/10/20 at 9:23 AM

Bar5723 | 100/100

Hey dude! Cool level design! I liked the atmosphere and I liked the custom music you used it the level! Kirby 64 boss theme is one of my favorite video game music tracks!!

07/10/20 at 1:20 AM

PEKKA | 100/100

This user did not provide a review.

07/09/20 at 11:39 PM

Strongiron450 | 95/100

This ain't a bad level. I like the idea you went for here, it reminds me of kirby levels because of the music but it also keeps you on your toes since you dont want to fall. I understand why there aren't any real enemies in this level but maybe you could've had something? Like maybe a bullet bill launcher or something. The aesthetic of a tower made out of poles is clever, But it is kind of lacking without any extra scenery. I'm not really sure what else could've been added here but maybe more metallic scenery to give it a more tower like feel? It was pretty cool to see horizontal spikes used as platforms too. I did wish you added more interesting secrets or challenges throughout the tower, While I understand its a vertical level and not horizontal The right side of the level was lacking. It's short and simple, Good aesthetic and surprisingly calming.

07/09/20 at 5:25 PM

Adyj | 97/100

I get at what OT and Mario00000000 is talking about when they complain about your gameplay, but I actually liked the gameplay of this level a lot. It's kind of like a "Getting Over It" style level, except much more forgiving than the actual game, making this short, but sweet, and actually a blast to play for me, since this actually feels like I'm climbing to the top (sorry others, if this is an unpopular opinion). Yes, it is simple gameplay, and maybe could have used a bit more variety, but simple doesn't always mean bad.

Two things I have to pick on, though. First of all, there was no indicator for a horizontal warp. I ended up jumping on a block towards the right side of the level and trusted the end of the screen to keep me from falling, only to end up falling because of the warp (though it landed me on a 3up, so thx for that). The width of this level is kinda big for a screen wrap, so it's best to just disable it.

Also, the end goal falls through the baddie block. Perhaps put a semisolid underneath to stop that.

On the other hand, the design of this level is sick. I loved the background and the falling effect it has (consider me a sucker for space, but whatever). The arrangement of the blocks and the poles make for some impeccable aesthetics. And the music is definitely a good choice for this level.

For the reasons above, this definitely will be favorited. I don't care that anybody else thought the gameplay was repetitive or boring. I liked it, and my rate will show it.

Final Difficulty: Easy
Final Rating: 97/100

Btw, thx for 150th rate :)

07/09/20 at 12:18 PM

SuperDaviBros | 100/100

This user did not provide a review.

07/09/20 at 12:17 PM

Mario00000000 | 62/100

I like the moving background and the tiling. The music did fit in very well with the choice of background and how the background moving makes it seem like you're plummeting to your death adding a some excitement to the level . My only complaint is that the gameplay was repetitive and lacked any real challenge. All it required of you was to avoid ball and chains and jumping from platform to platform. I'm sure you could have spiced it up a bit by adding enemies in there. Not only that, the level was pretty short.


07/08/20 at 10:12 PM

tkahun | 62/100

mu y bueno los conceptos ordenados y eficaces la decoración me guso hasta hay todo bien pero el nivel tiene un error minimo el nivel cuenta con creatividad limitada hay desafios muy repetitivos el nivel es muy corto. eso seria todo

07/08/20 at 6:09 PM

Orangetack | 60/100

I love the concept. I was wanting to produce something with a similar idea actually, but the choice of background and tiles here is just perfect. It hits maximum disorientation. Unforunately though this level ends up being little more than a nice concept. The ball n chain gameplay is uncreative, and the constant repetition of the ball n chain makes the level underwhelming. It ends up feeling too short. You could have probably made a level of this length work if it had better, more thoughtful gameplay.

07/07/20 at 3:39 PM

pizzascience | 100/100

awesome level hav no complaints

07/07/20 at 10:42 AM

KoopyLoogy | 100/100

Nice level! The use of the arrow signs is very creative here, I wouldn't have even thought of using it like that lol. The level itself is very unique, considering swinging spikeballs are less used. The only part I didn't like was the scrolling background :P

07/07/20 at 9:26 AM

XV 15 | 95/100

Very good level! A nice idea for a level and even cool implemented. But why is there no time here? The level seems to be good to add to it some time!

07/07/20 at 5:24 AM

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