• Description: Mario And The Orbs Of Power: Finale - Area 9

    You have reached finally reached bowser's castle. With all the power from the orbs you break the seal off the castle and make your way through.

    UPDATE:
    -Changed purple pipe to a grey pipe
    -Fixed baddy box spawners
    - Slightly changed final boss
  • Contributors: No additional contributors.
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What Others are Saying

Zeekie Joe | 98/100

This user did not provide a review.

09/17/20 at 9:36 AM

MarioConstructor | 98/100

First of all, congratulation for featured! Let's review.
[About gameplay]
Very good gameplay. Not boring. Also the very fun challenge is Map 3 which has 3 different glide challenges.
[About level design]
Very great scenery with castle theme level. Nothing flaw here.
[About challenge]
Challenge is great. Many hard and different challenges. But a challenge at (X:53 to X:81) and (X:165 to X:191) is somehow of repetitive with firebar and rotating platform parkour(but not repetitive at all because it has different height.).The first Bowser battle fell easier than other challenges(It's unbalanced difficult). The second Bowser is great with fire stage hazard.
[Overall]
Very great finale level.

Final Score : 98/100 (Amazing)
Difficult : Hard

[Thing that should improve]
Nothing at all.

09/16/20 at 5:10 AM

Mario00000000 | 97/100

This user did not provide a review.

08/03/20 at 7:47 PM

Mariobrigade2018 | 100/100

This user did not provide a review.

07/31/20 at 8:25 PM

kowalski | 84/100

This user did not provide a review.

07/30/20 at 11:32 PM

Adyj | 98/100

Wow! I've been meaning to play this for a while, but haven't for some reason. Glad I came back to this.

Entrance and Map 2
One thing I'd change is the time it takes to get to the entrance again. Maybe place a CP at the beginning of the castle? Visuals are fantastic, and the music is on point, though I do kind of agree with LC's comment about the purple pipe. Gameplay in this section is very good. I love the platforming through the rotating platforms and navigating these firebars at the beginning. Rafts aren't my favorite, but I'll forgive that. Powerup placement was also phenomenal. Ending this with a classic thwomp section, wouldn't have done anything with it myself.

Flying and Map 3
CP! Now through the cloudier sections of this level, which fits very well with the gameplay of this section, since it involved some air powerups, such as the cloud flower, racoon leaf, and carrot. The fog wasn't obscuring, which I liked a lot. Starting with a cloud section trying to out-cloud the firebar. Then a classic thwimp section, followed by a nicely placed coin trail before clouding back up and dodging bullets. Now for the racoon leaf section, which had firebars which weren't always aligned, but wasn't hard to just reset, so I'll let that slide. Red coin challenge was actually quite forgiving, thx for that. CP again! Here's another leaf segment, a bit tricky, but not too bad. Finally, we get into the carrot section (I should make a lvl on this powerup), which had a good coin trail and was fun dodging those thwomps before going back inside the castle.

Map 4's Calm Before the Storm
Yeah, a bit calmer here, not complaining though. It was a fitting calm section before we reach the boss. Also, thx for the CP here.

The Boss Fight
Again, visuals were good, though the fire was a bit obscuring for my ice as I was trying to freeze Bowser's fireballs. The fireballs themselves were a bit fast, but still quite fair, as I was able to react in time. Then we get to the Bowser fights. Phase 1 wasn't bad, just a normal hit the axe. Phase 2 was definitely an adrenaline rush, trying to get Bowser defeated. Even with the 2 fire flowers, it got crazy, just the way I like it. Maybe a CP before this phase would've been good, but otherwise, what a finish! I didn't go for the dragon coins here, since I just wanted to play the level and enjoy my time here without worrying about them. Definitely a favorite.

Final Difficulty: Hard
Final Rating: 98/100

07/26/20 at 7:21 PM

LazorCozmic5 | 97/100

I knew I would expect something great from you again ;)
What I like a lot about this is it immediately picks up from where the other level left off; a continuation of a monumental journey. Having World Finale written all over the theme, there's no doubt the level lives up to its name. The only catch to it is the purple pipe didn't look too great for the theme and I would've much rather you used the white pipe all throughout every castle section. The boss fight was intense as it should be, but yes I think you should've nerfed the hitpoints even slightly.

07/18/20 at 12:49 PM

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