• Description: World 1 : Forever Forest

    Mario and his toad friends were going on a vacation. When there ship got attacked by Banzai bills. They're ship got destroyed. Now Mario must go across the island in search for 8 power crystals to fix there ship.
  • Contributors: No additional contributors.
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What Others are Saying

Skeleboi 173 | 98/100

man this levlel is awesome! even if it's pretty generic, i still love it, pretty smart with the water pipes, nice secret moon aswell, i really like the idea of blurps and screenwrap.
though the shells are a bit too op, i recommend having only a little less of them, the dragon coin challenges were ok, good use of the dolphins, but here is something i have a problem with,
there are some jumping piranha layer issues, especially the 1st one at one of the bridges, it looked really weird.

other than that, this levlel was really amazing!
here is the breakdown:

Things I took points away for:

- Jumping Piranha layer issues (-2)
- Too many shell power ups (way too op) (-1)


- The level was really fun! (+1)

Difficulty: Easy
Rating: 97 + 1

08/28/20 at 12:39 PM

JetWing34 | 100/100

I love the first level for this series, Jesse. The first level of the series has every map perfectly decorated. The challenges with the use of a blue shell are very awesome, and I loved the way you placed the dragon coins! The creativity was nice and clean, and I really appreciate how well you added scenery tiles and coins.

If you are expecting to play this level by chance, try to enjoy the first level of SMWTLI because Jesse Alexander is one of the greatest level designers to join Level Palace this year.

My rate is a 100 out of 100, and added to favorites!

08/19/20 at 6:51 AM

Tony | 90/100

Good Level!

08/17/20 at 7:29 PM

LuigiXD/_29 | 100/100

gosh this level is a breath of fresh air. the level is really good, though i did find some SUPER tiny blemishes that probably deserve like -0.2 each. but lets start with the good stuff.

the level looks stunning. the scenery is very detailed and the background fits very well, plus i really like sunsets. the gameplay is fun and challenging for a first stage, but thats fine. (also this is very obviously inspired by NewerSMBW, and thats fine)

as far a problems go... i don't think that the normal grass tileset fits great with the beach, the rain in the second section would fit better if you could have gotten a cloudy background and the bonus area is TOO much green for me, which is crazy.

so overall that would be a 99.4/100 but i'll give you a 100 anyway. good job!

08/13/20 at 10:37 PM

LazorCozmic5 | 95/100

Neato. I actually appreciate the easy difficulty, and the "secret" shell powerup at the far left side at the start of the first map. But yeah, make sure scenery doesn't contradict the sprite layering, and like so-and-so have mentioned, the transition from beach to a forest was a bit abrupt, also some more variety is always welcome.

07/27/20 at 2:37 AM

Kegan Odes 1 | 100/100

This user did not provide a review.

07/26/20 at 8:54 PM

FryingTheOof | 88/100

This user did not provide a review.

07/26/20 at 6:43 PM

Mario00000000 | 95/100

An enjoyable level. I liked the theme of this level and the fitting music. Although most of the level was lacking in any unique obstacles, it was all pretty enjoyable to play through this level. The visuals were nice. Not too much scenery and not too little. Just right to make it look like a beach and it looked really nice in the end with the waterfalls, the trees and the sand. I felt like you were too generous with the items as there's a lot of blueshells given to you with how easy the level is. I felt like the transition from beach to forest was unfitting. It felt like you were in a beach and then all of a sudden, forest out of the blue. I feel like you could have put some scenery and tiles that made it look like you're transitioning from beach to forest. Other than that, the level was enjoyable.

Status: 9.5/10

07/26/20 at 6:16 PM

Adyj | 91/100

Not rating much down for this, but still wanna discuss it. It feels like an interesting scenario for a series, getting stranded on an island and having to look for your friends. I just want to give some ideas here. Maybe if you do find a friend, they may be stuck under some debris, or in quicksand, and may need help from you? Idk. As for this level, the story started off nice, but I would have wanted a bit more development here, even in 1-1. Maybe explain why mario ended up in a jungle at least?

The visuals in this level aren't as impressive as I'm used to from your level, but I still liked them nonetheless. I liked the debris of the shipwreck in the beginning. You had some nice mixing of the grass tiles and the beach tiles, though may I suggest the grass tiles peaking out a bit for Mario to stand on from time to time. The water was used well, and I liked the rain effect in the second half. Only real gripe is the stars looking a bit random and scattered. Maybe tone them down a bit, so there aren't so many? Sometimes, less is more.

This is standard gameplay right here. I liked your secret blue shell at the beginning. Then it went into some enemies, not the most interesting, but okay. The first dragon coin in the water was okay. Then you've got some more enemies (maybe have more than just enemies plz?) before the 2nd dragon coin from bouncin off of a jumping koopa, which was nice. You also had a nice underwater 3up secret from destroying the turn block. I liked the screen warp setup here, with Mario walking at exactly the same speed as the fish. The normal route wasn't the most interesting tho. Dragon coin 3 was good, having to actually surf on the water instead of just swimming to gain height. Then some more enemies before moving on.

CP! Next are some dolphins that added some interaction with the level I was missing previously, before going back to your enemies. Dragon coin 4 was a bit precise with the munchers, but no biggie. Some enemies later is another dolphin section, good stuff here. Then, dragon coin 5 was a shell coin not the most creative but still good. Then it's some more enemies before the warp to the end.

Good level, but I'm not really a big fan of just enemies, even in a 1-1. I'd prefer a bit more interaction, or some more platforming, like with the dolphins.

Final Difficulty: Easy
Final Rating: 91/100

07/26/20 at 6:15 PM

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