• Description: No level description.
  • Contributors: mesopotamia (1st half made by me, 2nd by meso)
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What Others are Saying

Maro | 100/100

I Like it! it had music from a koopa's revenge 2!!

09/13/20 at 3:43 AM

wilserkormak | 92/100

This user did not provide a review.

09/08/20 at 9:10 PM

LazorCozmic5 | 90/100

Both of you did a good job, whoever did that part with the Grrrol chasing give yourself a pat on the back. While I can understand why the hammer bros might seem frustrating to some, it's really not that bad tbh. The only real part I had trouble with was the chain chomp part, being substantially more precise; that might work well for a harder level, and also the layering doesn't sit well with the design because you can't have scenery overlapping enemies. I also think the Boss battle can be nerfed a bit.

09/08/20 at 5:25 PM

AllenCaspe9510 | 85/100

Wow, you have improved alot. Though there are alot of issues regarding to gameplay. Escpecially in those first parts of the level.

-I'm not a fan of that irl first power-up placement. The area of mario's first position feels really narrow, at least expand some space. The hammer bros after the blargg challenge went quite uncreative. Since you only have to pray on RNG, and RNG in fact is terrible. That big huge gap after the hammer bros challenge is one of the challenges I highly dislike. You have to do a tight long jump.

-Please add more power-ups. Alot of the challenges get really tight especially room 4. I tried like spent every life in every room. And I like how you added a decision based section. Which is similar to SMW's bowser level. Also, I like that Yoshi Island reference, in the start of room 4.

-I think some of the rooms feel quite small iirc. The bowser part was uhh... I'm not sure how to state this out but, I would like to call this a classic bowser fight.

-Funny thing is that after I realized this is a tag level. Mesopotamia's Scenery Skill outclasses Francy's. I wish you would come up with something better that combines your structures together. Them being seperated in rooms feels really weird. Especially one has less scenery and one doesn't and it has more detail.

-Overall, Decent level. Not really much, and quite difficult. All of francy's parts of the level are kinda funny lol. The first part of level could have been done better, along with its scenery.

Gameplay: 32/40
Level Architect: 36/40
Level Design: 17/20
Total Score: 85% (Hard)

09/08/20 at 4:36 AM

Mr Chocolate Donut | 100/100

wefwef

09/06/20 at 10:04 PM

brogameryt | 78/100

This user did not provide a review.

09/06/20 at 3:00 PM

Lyric_TheLegend | 98/100

1st "half" of the level wasn't bad, decent scenery and platforming challenges, though it was pretty short compared to the rest. Took me a while to beat, but it felt so satisfying when i got past it. Now for Meso's part... looks like a lot more work was put in to this section than the first because it had better/more scenery, and a lot more content in general. The concept of having multiple paths to the boss fight is really neat! The challenges were creative and fun to play. The boss is a little unfair and i wasn't able to beat it(could just be my lack of skill though).
-Hard

09/06/20 at 9:05 AM

Mesopotamia | 100/100

Wellllllll... thank you for giving me the chance to tag. I really had fun making this tag level with you with the different varying challenges each room has to offer XD

By the way, I added this to favorites because it is a tag level made by both me and you :D

09/06/20 at 8:55 AM

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