• Description: Memories II - Traverse through the river waters to reach the last transport out of the Mekong.

    Note: I'm not particularly proud of this one and a lot of things could've been improved. Moving on, the gist of this level is progressing through the level while being harassed by everything on the screen at once. You can interpret it as a literal example of the title - running through a river as if you're in a hurry.

    CREDITS:
    8-Bit Arcade - Green River (8-bit remix)
    TheLegendofRenegade - Sonic 2 boss theme (SNES remix)
    LarryInc64 - Klaymen's Theme (SNES remix)
    Torchkas - VLDC9 Abstract Map (actual song name: 炎色鳥 - Can You Feel)
  • Contributors: No additional contributors.
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What Others are Saying

wilserkormak | 95/100

This user did not provide a review.

09/17/20 at 9:05 PM

Progamer5gmaker1 | 96/100

goooooooooooood level. its a best level

09/17/20 at 1:37 PM

Zeekie Joe | 95/100

This level was pretty decent. The beginning part kinda... lacked scenery a bit but hey, the rest of the level a least had some. The walter was the best part. It had so many things jumpin' at the player. Made the level significantly harder. Decent job on this one.

09/17/20 at 9:16 AM

Skopler | 95/100

Well, no way the boss fight was mediocre. It indeed changed the pace set by the previous section,, but it's actually interesing to see new ways to battle boom boom other than just stepping on him. The amount of enemies was alright, I never felt them overdone since they were distributed fairly. My only real complain would be the placements of the Toads. Since you may want to read what they have to say, fishes spawned by the generator would most likely hurt you. I suggest adding a T pink block to stop the generator.

09/16/20 at 6:53 PM

Mesopotamia | 90/100

Pretty good level. The gameplay was good and the visuals were pretty decent. Though a few gripes would be how most of the gameplay in the level is 'rush or enemies will immediately become a challenge'. However, the adrenaline to continue moving forward was what made playing this level worthwhile and I applaud you for somehow being able to make a level like this fun. Also, appreciate the bonus room. Though the boss fight was pretty disappointing in comparison to the rest of the level. It felt awkward to have to transition from fast-paced, rush-based gameplay, to a mediocre boss fight where all you had to do was to throw down bob-omb's at him.

Really nice level overall, subpar boss fight but really wacky and fun gameplay and that's the main thing.

09/16/20 at 9:18 AM

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